myastro's Stars
CompVis/stable-diffusion
A latent text-to-image diffusion model
isocpp/CppCoreGuidelines
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
graphdeco-inria/gaussian-splatting
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
o3de/o3de
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
carson-katri/dream-textures
Stable Diffusion built-in to Blender
google/draco
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
google/angle
A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.
guillaume-chevalier/LSTM-Human-Activity-Recognition
Human Activity Recognition example using TensorFlow on smartphone sensors dataset and an LSTM RNN. Classifying the type of movement amongst six activity categories - Guillaume Chevalier
facebook/igl
Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal and Vulkan).
MobileNativeFoundation/discussions
Discussions about projects, technologies, and processes around building large-scale mobile apps
google/swiftshader
SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.
KhronosGroup/Vulkan-Guide
One stop shop for getting started with the Vulkan API
vvoovv/blosm
Blosm addon for Blender. A few clicks import of Google 3D cities, OpenStreetMap, terrain. Global coverage. Source code is in the branch 'release'.
maplibre/maplibre-native
MapLibre Native - Interactive vector tile maps for iOS, Android and other platforms.
IndieVisualLab/UnityGraphicsProgrammingSeries
書籍「Unity Graphics Programming」シリーズのPDFコレクション
mousebird-consulting-inc/WhirlyGlobe
WhirlyGlobe Development
ARM-software/vulkan_best_practice_for_mobile_developers
Vulkan best practice for mobile developers
sakitam-fdd/wind-layer
:flags: :rocket: wind-layer | a openlayers && maptalks && amap && bmap && leaflet && mapbox-gl && maplibre-gl extension like windy.com for weather visualization
kakashidinho/metalangle
MetalANGLE: OpenGL ES to Metal API translation layer
Geodan/mapbox-3dtiles
3D Tiles implementation using Mapbox GL JS custom layers
ARM-software/vulkan-sdk
Github repository for the Vulkan SDK
gearvrf/GearVRf-Demos
Collection of GearVRf demo apps
QuadFlask/react-native-naver-map
🗺️naver map for react-native
fornewid/naver-map-compose
NAVER Map Android SDK for Jetpack Compose 🗺
davenquinn/cesium-martini
On-the-fly meshing of raster elevation tiles for the CesiumJS virtual globe
freelec/ai-math-book
TeamAidemy/AIMathBook
石川 聡彦 著『人工知能プログラミングのための数学がわかる本』(2018年2月/KADOKAWA社)の実践編で取り扱ったPythonコードです。
kodecocodes/video-jcomp-materials
The projects and the materials that accompany the Jetpack Compose course
AlessandroBorges/Bor_Vulkan
My Java binding to Vulkan API
Olluo/geometry-clipmaps-demo
A demo of the Geometry Clipmap algorithm in C++ using OpenGL.