Issues
- 0
Privacy manifests
#97 opened by s-inagaki923 - 0
cannot capture view hierarchy
#96 opened by GrahamAsher - 8
Building for visionOS (xrOS)
#93 opened by lirbar - 0
How to take a snapshot of a MGLKView ?
#95 opened by alfonsotesauro - 2
Angle or MetalAngle for iOS
#91 opened by demiantres - 0
- 1
- 1
Does this conversion layer only accept GLES? Not compatible with opengl core?
#90 opened by RIKDXHQ11 - 1
Problem with metalangle for ios 13
#88 opened by ibboaz - 1
Any way to know supported iOS versions?
#86 opened by ibboaz - 5
Support the latest official angle ?
#81 opened by gslqy - 1
Is MetalANGLE shippable?
#87 opened by ibboaz - 4
- 7
Build for mac M1?
#85 opened by wez - 3
- 1
Would it be better to change MGLXXX to EGLXXX?
#83 opened by wxdut - 2
- 5
- 1
- 1
Undefined symbols for glResolveMultisampleFramebufferAPPLE and _glRenderbufferStorageMultisampleAPPLE
#77 opened by myonlylonely - 7
- 2
- 2
Drawing a single point fails Metal validation
#74 opened by levinli303 - 1
- 2
- 1
Getting "Framebuffer is incomplete" when trying to update to the latest version
#70 opened by Shchvova - 5
- 2
Frame Buffer Fetch Extension support
#69 opened by s-inagaki923 - 6
- 5
Mac Catalyst build
#66 opened by mtehver - 14
live resize/repaint "wobble"
#35 opened by wez - 2
Possible to combine MetalANGLE with GLKit?
#65 opened by Berstanio - 6
Multiple Render Targets support
#64 opened by JustFreePirate - 1
GLKView::deleteDrawable equivalent in MGLKView
#60 opened by mb12 - 2
- 3
ES 3.1 When?
#53 opened by devshgraphicsprogramming - 2
Header file and link lib
#57 opened by mb12 - 6
How I can install this?
#58 opened by dortamiguel - 1
crash on iOS
#52 opened by wasabia - 4
scale versus native scale: difference between GLKit and MetalANGLE when display is zoomed
#54 opened by GrahamAsher - 3
[question] Failed To call eglInitialize()
#55 opened by petr-pokorny-1 - 2
Retain cycle between MGLContext and MGLSharegroup
#50 opened by aab29 - 3
- 11
eglCreatePbufferSurface returns EGL_BAD_MATCH
#43 opened by escamoteur - 2
- 3
Problem with different color formats
#46 opened by escamoteur - 20
glReadPixels doesn't return
#45 opened by escamoteur - 2
Always getting GL_FRAMEBUFFER_UNSUPPORTED as soon as I try to add a depth buffer
#44 opened by escamoteur - 1
- 4
error: 'function_constant' attribute requires Metal language standard macos-metal1.2 or higher
#36 opened by dirkpitt2050