nikitablack's Stars
emilk/egui
egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
lettier/3d-game-shaders-for-beginners
š® A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
wolfpld/tracy
Frame profiler
ValveSoftware/GameNetworkingSockets
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
google/draco
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
rust-windowing/winit
Window handling library in pure Rust
CLIUtils/CLI11
CLI11 is a command line parser for C++11 and beyond that provides a rich feature set with a simple and intuitive interface.
KhronosGroup/glTF-Sample-Models
glTF Sample Models
avinashpaliwal/Super-SloMo
PyTorch implementation of Super SloMo by Jiang et al.
BinomialLLC/basis_universal
Basis Universal GPU Texture Codec
ash-rs/ash
Vulkan bindings for Rust
nvpro-samples/vk_raytracing_tutorial_KHR
Ray tracing examples and tutorials using VK_KHR_ray_tracing
dthpham/butterflow
Make motion interpolated and fluid slow motion videos from the command line.
mmikk/hextile-demo
demonstrates hex-tiling
diharaw/hybrid-rendering
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
jpbruyere/vkvg
Vulkan 2D graphics library
CaffeineViking/vkhr
Real-Time Hybrid Hair Rendering using Vulkanā¢
JarkkoPFC/meshlete
Chop 3D objects to meshlets
azhirnov/FrameGraph
vulkan abstraction layer that represent frame as a task graph
kmhofmann/selene
A C++17 image representation, processing and I/O library.
ACskyline/Wave-Particles-with-Interactive-Vortices
A dx12 river renderer using wave particles with interactive vortices.
fr00b0/nod
Small, header only signals and slots C++11 library.
rigtorp/Seqlock
An implementation of Seqlock in C++11
ux3d/KhronosSandbox
Sandbox for Vulkan, SPIR-V and glTF
NVlabs/cub
THIS REPOSITORY HAS MOVED TO github.com/nvidia/cub, WHICH IS AUTOMATICALLY MIRRORED HERE.
romange/gaia
C++ framework for rapid server development
maierfelix/VK_KHR_ray_tracing
VK_KHR_ray_tracing example
KhronosGroup/SPIRV-Visualizer
Client side only Javascript to visualize a SPIR-V Module binary
TheRealMJP/TheRealMJP.github.io
Backing repo for my blog
Didgy74/Texas
Texture loader for C++17