nikolausrauch's Stars
godotengine/godot
Godot Engine – Multi-platform 2D and 3D game engine
motion-canvas/motion-canvas
Visualize Your Ideas With Code
skypjack/entt
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
chrxh/alien
ALIEN is a CUDA-powered artificial life simulation program.
ProjectPhysX/FluidX3D
The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs via OpenCL. Free for non-commercial use.
dwelch67/raspberrypi
Raspberry Pi ARM based bare metal examples
marcomusy/vedo
A python module for scientific analysis of 3D data based on VTK and Numpy
AngelMonica126/GraphicAlgorithm
:octopus: :octopus:图形学论文实现
NVIDIA/cccl
CUDA Core Compute Libraries
keith2018/SoftGLRender
Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison
NVIDIA/gvdb-voxels
Sparse volume compute and rendering on NVIDIA GPUs
Forceflow/cuda_voxelizer
CUDA Voxelizer to convert polygon meshes into annotated voxel grids
gdquest-demos/godot-4-new-features
Free and open-source Godot 4 demo scenes to see the new features in action
nvpro-samples/gl_vk_meshlet_cadscene
This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.
intel/opencl-intercept-layer
Intercept Layer for Debugging and Analyzing OpenCL Applications
asdfjkl/neural_network_chess
Free Book about Deep-Learning approaches for Chess (like AlphaZero, Leela Chess Zero and Stockfish NNUE)
Forceflow/ooc_svo_builder
Out-Of-Core Construction of Sparse Voxel Octrees - reference implementation
NVIDIAGameWorks/donut
PacktPublishing/Hands-On-Game-Animation-Programming
Hands-On Game Animation Programming, published by Packt
ebirenbaum/ParticleSolver
CPU and GPU implementations of a particle-based physics simulation based on Macklin et. al's "Unified Particle Physics for Real-Time Application".
Zielon/CPURasterizer
CPU Based Rasterizer Engine
MuGdxy/muda
μ-Cuda, COVER THE LAST MILE OF CUDA. With features: intellisense-friendly, structured launch, automatic cuda graph generation and updating.
PeterTh/GameManipTutorial
A tutorial for manipulating the rendering of a game (generally to increase its quality) if you only have a binary available
thinks/fast-marching-method
Single file, header-only, no dependencies C++ implementation of the fast marching method in arbitrary dimensions.
nepluno/apic2d
Affine Particle-in-Cell Water Simulation in 2D
Zhijie-YU/Learning_Notes
Something trivial.
william-swy/atom-one-dark-qt-creator
Atom One Dark syntax scheme for Qt Creator
maxpetul/C3X
Executable mod for Civ 3 Complete
gerstrong/Rusty-Creator
QtCreator plugin that adds support for the Rust language
karkinos-krakatoa/filianore
Foundation for Filianore Renderer