/ppsc

Unity Post Processing Stack Classic (PPSC) v1.x (Built-in Render Pipeline)

Primary LanguageC#

Unity Post Processing Stack Classic (PPSC) v1.x (Built-in Render Pipeline)

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This is the first version ("classic") of the Post-processing stack that was removed from the Unity Asset Store due to incompatibility with newer Unity versions.
I introduced some changes that fix incompatibility with newer versions of Unity. I also reduced the size of the asset (size 3Mb).
I like this version of the Post-processing stack and I use it mainly in my projects. Therefore, I will try to support this version, for compatibility with current versions of Unity.

Download Package - PPSC.unitypackage


Information

The post-processing stack is an effect that combines a complete set of effects into a single post-processing pipeline.
This has a few advantages:

  • Effects are always configured in the correct order
  • It allows a combination of many effects into a single pass
  • All effects are grouped together in the UI for a better user experience

The post-processing stack also includes a collection of monitors and debug views to help you set up your effects correctly and debug problems in the output.


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