omd24's Stars
ssloy/tinyrenderer
A brief computer graphics / rendering course
simdjson/simdjson
Parsing gigabytes of JSON per second : used by Facebook/Meta Velox, the Node.js runtime, ClickHouse, WatermelonDB, Apache Doris, Milvus, StarRocks
Tencent/rapidjson
A fast JSON parser/generator for C++ with both SAX/DOM style API
electronicarts/EASTL
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
microsoft/DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
wdas/brdf
BRDF Explorer
mitsuba-renderer/mitsuba2
Mitsuba 2: A Retargetable Forward and Inverse Renderer
mitsuba-renderer/mitsuba3
Mitsuba 3: A Retargetable Forward and Inverse Renderer
GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator
Easy to integrate memory allocation library for Direct3D 12
huwb/volsample
Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.
MolecularMatters/psd_sdk
A C++ library that directly reads Photoshop PSD files.
PacktPublishing/Mastering-Graphics-Programming-with-Vulkan
Kode/Kinc
Modern low level game library and hardware abstraction.
TheRealMJP/DeferredTexturing
A rendering sample that demonstrates bindless deferred texturing using D3D12
simco50/D3D12_Research
Personal hobby project to experiment with various rendering techniques.
unclebob/cmuratori-discussion
Clippings
imageworks/Field3D
[NO LONGER MAINTAINED] A library for storing voxel data on disk and in memory.
discosultan/dx12-game-programming
DirectX 12 C# samples from Frank D. Luna's book "Introduction to 3D Game Programming with Direct3D 12.0"
GPUOpen-LibrariesAndSDKs/RadeonProRenderSDK
AMD Radeon™ ProRender is a powerful physically-based path traced rendering engine that enables creative professionals to produce stunningly photorealistic images.
bartwronski/CSharpRenderer
C#/.NET DirectX11 based graphics framework for rapid visual effects and algorithms prototyping
nvpro-samples/vk_mini_samples
Collection of Vulkan samples
nvpro-samples/nvtt_samples
NVIDIA Texture Tools samples for compression, image processing, and decompression.
CHCTW/DirectX12-Framework-
A framework for learning DirectX12 and demonstrate graphics techniques
sawickiap/ShaderCrashingAssert
Small library for D3D12. Provides assert-like macro for HLSL that crashes the GPU.
Gaukler/PlainRenderer
C++ Vulkan real time renderer.
sawickiap/RegEngine
Yet another approach to developing a personal 3D graphics engine. Windows + Direct3D 12.
wookie41/lucid
talaub/LowZero
Wers200/FractalTool
A simple 2D fractal renderer
wookie41/neat