pateman
A dedicated, self-taught programming enthusiast with a "everything is possible" attitude. Wrote his first console program at the age of eight.
Poland
pateman's Stars
microsoft/AI-For-Beginners
12 Weeks, 24 Lessons, AI for All!
payloadcms/payload
Payload is the open-source, fullstack Next.js framework, giving you instant backend superpowers. Get a full TypeScript backend and admin panel instantly. Use Payload as a headless CMS or for building powerful applications.
lettier/3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
yanirs/established-remote
A list of established remote companies
babbleberry/rpi4-osdev
Tutorial: Writing a "bare metal" operating system for Raspberry Pi 4
Siccity/xNode
Unity Node Editor: Lets you view and edit node graphs inside Unity
eduard-permyakov/permafrost-engine
An OpenGL RTS game engine written in C
Angelo1211/HybridRenderingEngine
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
piomin/sample-spring-microservices-new
Demo for Spring Boot 3(`master` branch)/2(other branches) and Spring Cloud microservices with distributed configuration (Spring Cloud Config), service discovery (Eureka), API gateway (Spring Cloud Gateway, Zuul), Swagger/OpenAPI documentation (Springdoc), logs correlation using Spring Cloud Sleuth/Micrometer OTEL and many more
madsbangh/EasyButtons
Add buttons to your inspector in Unity super easily with this simple attribute
anilallewar/microservices-basics-spring-boot
Basic architecture framework to create complete microservices using Spring boot and Spring cloud
chenjd/Realistic-Real-Time-Grass-Rendering-With-Unity
Realistic Real Time Grass Rendering With Unity. Using the Geometry Shader to generate millions of grass on GPU. ref:Edward Lee
andreschaffer/event-sourcing-cqrs-examples
Event Sourcing and CQRS in practice.
Ershany/Arcane-Engine
3D C/C++ Game Engine - Created By Brady Jessup
bcrusco/Forward-Plus-Renderer
GPU-based Forward+ renderer
zxx43/Tiny3D
A Small OpenGL Based Renderer
JoshuaSenouf/gl-engine
Rendering Engine using C++ and OpenGL
BoyBaykiller/IDKEngine
OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer Pipeline with Voxel Cone Tracing/Global Illumination
aster94/SensorFusion
A simple implementation of some complex Sensor Fusion algorithms
kbastani/spring-cloud-microservice-example
An example project that demonstrates an end-to-end cloud native application using Spring Cloud for building a practical microservices architecture.
JamesTKhan/Mundus
A 3D world/level editor built with Java, Kotlin & libGDX.
Erkaman/cute-deferred-shading
Cute little deferred shading implementation.
pykello/arunos
A simple operating system for ARM processors
AleksK1NG/Java-Spring-CRQS-Eventsourcing-Microservice
Java-Spring-CRQS-Eventsourcing-Microservice
Selenou/CelesteControllerUnity
helifax/deferred-renderer
OpenGL Deferred (Shading) Renderer
unenergizer/libGDX-BitMasking-Auto-Tile
tcoppex/m2-deferred-renderer
An OpenGL 3.3 demo with a full deferred renderer and post-processing pipeline
charlesjsun/OpenGL-Render-Engine
Deferred Rendering Engine in OpenGL
Veceltor/psxSpyroMod
Tools for modification of Spyro game series on PSX.