Pinned Repositories
airflow
Apache Airflow - A platform to programmatically author, schedule, and monitor workflows
beam
Apache Beam is a unified programming model for Batch and Streaming
doit
task management & automation tool
doit-graph
doit plugin: Generates a graph of tasks (using graphviz's dot)
doit-py
doit tasks for python stuff
gpt4all
gpt4all: a chatbot trained on a massive collection of clean assistant data including code, stories and dialogue
HoudiniLiveLink
LiveLink Plugin for Houdini and Unreal Engine
iPERCore
Liquid Warping GAN with Attention: A Unified Framework for Human Image Synthesis
puppet
Server automation framework and application
pyllamacpp
Official supported Python bindings for llama.cpp + gpt4all
philipluk's Repositories
philipluk/RL-Trading
philipluk/blurUvWrap
A UV-space wrap for Maya
philipluk/fluids3
fluids v.3
philipluk/blurRelax
A smooth and relax deformer for maya
philipluk/SubstancePainterToMaya
This tool is used to automatically connect Substance Painter textures to Arnold, VRay, Redshift, Renderman and StingrayPBS for Maya.
philipluk/c4d-nr-toolbox
Collection of previously commercial plugins and prototypes.
philipluk/screenspace
Screenspace pickables for Maya
philipluk/maya2katana
Easily copy shading nodes from Maya to Katana
philipluk/harmonicDeformer
Harmonic Deformer for Autodesk Maya
philipluk/simplepipe
Simple pipeline tools for small game productions
philipluk/usd-uri-resolver
Pluggable URI ArResolver for USD
philipluk/openvdb-render
Toolset for visualizing and rendering openvdb volumes in Maya
philipluk/fabric-fabrik-fullbody-ik
Fabric Engine Canvas tool for full-body IK system, based on FABRIK (Forward And Backward Reaching Inverse Kinematics)
philipluk/FrameCapturer
export framebuffer, GBuffer or any RenderTextures from Unity to file. supported format: png, exr, gif, webm, mp4
philipluk/Skinner
Special Effects with Skinned Mesh in Unity
philipluk/MayaVolumeGroom
Autodesk Maya volume-driven grooming tool inspired by Disney's Tonic.
philipluk/cgi_aces_ocio
OCIO config for CGI rendering
philipluk/stock-predection-Deeplearning
I've created a method for estimating stock with deep learning use LSTM and GANS with Tensorflow
philipluk/cvmeshblur
philipluk/motionPath
Toolchefs Motion Path
philipluk/reverse-matchmove-gan
Pytorch project to convert camera matrices into images
philipluk/keyReducer
Maya animation curves simplifier
philipluk/softIkSolver
Maya Soft IK Solver
philipluk/FaceWorks
A middleware library and sample application for high-quality skin and eye rendering
philipluk/doit-graph
doit plugin: Generates a graph of tasks (using graphviz's dot)
philipluk/allzparkdemo
Demo content for Allzpark
philipluk/rez-localz
Package localisation for Rez
philipluk/ikrig
An implementation of components of the IK Rig as described by Alexander Bereznyak
philipluk/rez-for-projects
An example and exploration of how and whether to use Rez for project configuration management
philipluk/pdg_mutagen
Toolset for generating and handling large wedge variation counts in Houdini with PDG/TOPs