Issues
- 1
ESM Script docs
#633 opened by marklundin - 0
Broken example code for hardware instancing
#662 opened by lucaheft - 2
- 0
WebXR - is not working for tutorial iframes.
#649 opened by Maksims - 0
Enum docs update
#647 opened by LeXXik - 0
Japanese tutorial page missing link to open project
#634 opened by yaustar - 1
English/Grammar issues in Photon Multiplayer tutorial
#497 opened by yaustar - 1
Document cubemap import
#513 opened by slimbuck - 0
Incorrect project link
#604 opened by LeXXik - 0
- 2
- 0
- 1
- 3
- 0
Add page on using Spine with PlayCanvas
#427 opened by yaustar - 1
Link/button for tutorials are missing
#575 opened by willeastcott - 0
Landing page does not look good on mobile
#574 opened by willeastcott - 4
- 4
s3 pages indexed in google
#558 opened by OlegGedzjuns - 1
Redundant markdown links
#556 opened by marklundin - 1
- 3
Change the example description
#529 opened by LeXXik - 12
- 0
Document gltf format support
#511 opened by mvaligursky - 3
Render Component docs improvement
#462 opened by LeXXik - 0
- 0
- 0
Update self hosting command to python 3
#464 opened by yaustar - 0
- 0
Make the steps clear on the setup and the commands to use for PlayCanvas Playable Ads
#415 opened by yaustar - 1
Replace broken links in 'Entity Picking' page
#433 opened by ninito-ph - 0
- 0
Create a tutorial on uploading builds to itch.io
#457 opened by yaustar - 1
Orange Room project is currently broken on launch
#448 opened by yaustar - 0
Remove keyboard event style input from tutorials
#445 opened by yaustar - 3
- 0
Add section on light shapes (area lights) to the manual, Light Component section
#444 opened by mvaligursky - 0
- 1
- 0
Add a page about FontForge to fix 'broken' fonts
#410 opened by yaustar - 1
- 1
- 2
Add lazy loading attribute to images
#400 opened by yaustar - 0
Add new markup to API docs
#401 opened by slimbuck - 0
Broken link
#396 opened by LeXXik - 4
Markdown links in tables aren't being created
#381 opened by yaustar - 0
- 1
Add learning JS resource
#383 opened by yaustar - 0
- 5
Add Godrays PR as a WebGL 2 only example
#373 opened by FutureFireplace