pnclt's Stars
bkaradzic/metal-cpp
Metal-cpp is a low-overhead C++ interface for Metal that helps developers add Metal functionality to graphics apps, games, and game engines that are written in C++.
naleksiev/mtlpp
C++ Metal wrapper
crazytuzi/UnrealCSharp
UnrealCSharp, based on .NET 8 (Mono), is a C# programming plugin for UE.
microsoft/ShaderConductor
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
tuyoogame/huatuo
huatuo是一个特性完整、零成本、高性能、低内存的近乎完美的Unity全平台原生c#热更方案。 Huatuo is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotfix
vblanco20-1/ECS_SpaceBattle
Huge space battle using an ECS library for the logic. Built on UE4
skypjack/entt
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
DarthTon/Xenos
Windows dll injector
DarthTon/Blackbone
Windows memory hacking library
hangedfish/wasi-sample-vscode-cxx-tutorial
Developing WebAssembly(WASI) Program With C/C++ In Visual Studio Code
QianMo/Real-Time-Rendering-3rd-CN-Summary-Ebook
:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
QianMo/Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
vinjn/perf-doctor
性能医生, a mobile game profiler.
JarkkoPFC/meshlete
Chop 3D objects to meshlets
sunbrando/ParticleEffectProfiler
Unity 特效性能分析工具
sharpdx/SharpDX
SharpDX GitHub Repository
nfrechette/acl
Animation Compression Library
ZephyrL/DFAO-unity
Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr
GameTechDev/OcclusionCulling
Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.
MaxwellGengYF/Unity-MPipeline
Customized High-Quality Rendering Pipeline in Unity3D
jinsek/MightyTerrainMesh
A Unity Plugin for Converting Terrain 2 Mesh & Terrain 2 Data for Runtime Virtual Texture.
Steven-Cannavan/URP_ScreenSpacePlanarReflections
Simple example of implementing Screen Space Planar Reflections as a RenderFeature
ColinLeung-NiloCat/UnityURP-MobileScreenSpacePlanarReflection
Reusable RendererFeature of MobileScreenSpacePlanarReflection
mmp/pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
NVIDIA/libcudacxx
[ARCHIVED] The C++ Standard Library for your entire system. See https://github.com/NVIDIA/cccl
sitonmoon/ShaderInPluginDemo
bmild/nerf
Code release for NeRF (Neural Radiance Fields)
DinoMan/speech-driven-animation
alphacep/vosk-api
Offline speech recognition API for Android, iOS, Raspberry Pi and servers with Python, Java, C# and Node
cmusphinx/pocketsphinx
A small speech recognizer