popcron's Stars
BuilderIO/gpt-crawler
Crawl a site to generate knowledge files to create your own custom GPT from a URL
Unity-Technologies/EntityComponentSystemSamples
TheAlgorithms/C-Sharp
All algorithms implemented in C#.
LiheYoung/Depth-Anything
[CVPR 2024] Depth Anything: Unleashing the Power of Large-Scale Unlabeled Data. Foundation Model for Monocular Depth Estimation
boa-dev/boa
Boa is an embeddable and experimental Javascript engine written in Rust. Currently, it has support for some of the language.
libgit2/libgit2sharp
Git + .NET = ❤
Ourpalm/ILRuntime
Pure C# IL Intepreter Runtime, which is fast and reliable for scripting requirement on enviorments, where jitting isn't possible.
aras-p/UnityGaussianSplatting
Toy Gaussian Splatting visualization in Unity
marijnz/unity-toolbar-extender
Extend the Unity Toolbar with your own Editor UI code.
Cysharp/MasterMemory
Embedded Typed Readonly In-Memory Document Database for .NET and Unity.
kirevdokimov/Unity-UI-Rounded-Corners
This components and shaders allows you to add rounded corners to UI elements!
shyamsn97/mario-gpt
[Neurips 2023] Generating Mario Levels with GPT2. Code for the paper "MarioGPT: Open-Ended Text2Level Generation through Large Language Models" https://arxiv.org/abs/2302.05981
Inspiaaa/UnityHFSM
A simple yet powerful class-based hierarchical finite state machine for Unity
genaray/Arch
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
polymonster/pmfx-shader
Cross platform shader system for HLSL, GLSL, Metal and SPIR-V.
JoeStrout/miniscript
source code of both C# and C++ implementations of the MiniScript scripting language
supernovaengine/supernova
Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design
Cysharp/PrivateProxy
Source Generator and .NET 8 UnsafeAccessor based high-performance strongly-typed private accessor for unit testing and runtime.
friflo/Friflo.Json.Fliox
C# ECS + ORM
Cysharp/Utf8StringInterpolation
Successor of ZString; UTF8 based zero allocation high-peformance String Interpolation and StringBuilder.
TextusGames/UnitySerializedReferenceUI
The UI for Unity's SerealizedReference attribute. It allows to change the instance type of field right in editor.
jdermody/brightwire
Bright Wire is an open source machine learning library for .NET with GPU support (via CUDA)
mattlorimor/ProbabilisticDataStructures
A probabilistic data structures library for C#
Fobri/Terraxel-Unity
Infinite terrain generation using Transvoxel and Marching Cubes in Unity.
amerkoleci/leoncino
Cross platform .NET graphics library
hexiy/Tofu3D
Tofu3D C# OpenGL game engine [developed on MacOS, at some point it ran on Windows and Linux too, but I haven't tested that in a long time]
Beyley/CubeTest
lil 3d rendering test in WebGPU with Silk.NET
Tacodiva/Typography
C# Font Reader (TrueType / OpenType / OpenFont) , Glyphs Layout and Rendering
daviddebnar/Backport-of-System.Text.Json-Stripped
Ryooshuu/Arbor