Pinned Repositories
bobbin
small Unity editor tool that can automatically download and import Google Docs or Sheets (or anything with a URL) into your Unity project; perfect for collaborating with designers, writers, or translators
hedera
paint 3D ivy in the Unity Editor, watch procedurally generated meshes simulate growth and clinging in real-time
merino
Merino is a narrative design tool that lets you write Yarn scripts inside the Unity Editor
ropework
a visual novel framework template for Yarn Spinner / Unity C#
scopa
Unity level design plugin that adds support for Quake .MAP / Half-Life .RMF / Source .VMF, Q1 HL1 .WAD textures, and .FGD export.
unity-triplanar-terrain-cliff-shader
drop-in replacement shader to add triplanar cliffs to Unity terrain (built-in 3D pipeline, 2021.2+)
Yarn-Weaver
simple tool built in Unity C# to test Yarn files, good for game devs and narrative designers
radiatoryang's Repositories
radiatoryang/nyu_studio_spring2015
This is a repository for the NYU Tisch / Game Center courses GAME DEVELOPMENT: TEAM STUDIO (GAMES-UT 122-001) and GAME DEVELOPMENT STUDIO (OART-UT 1612) in Spring 2015.
radiatoryang/nyu_studio_fall2015
This is a repository for the NYU Tisch / Game Center courses GAME DEVELOPMENT: TEAM STUDIO (GAMES-UT 122-001) and GAME DEVELOPMENT STUDIO (OART-UT 1612) in Fall 2015.
radiatoryang/poly_gamedev_fall2015
This is a course repository / wiki for DM-UY 2153-A / CS-UY 3233-A "Intro to Game Development" / "Game Development Studio 1" at NYU Poly School of Engineering in Fall 2015.
radiatoryang/poly_gamedev_spring2015
This is a course repository / wiki for DM-UY 2153-A / CS-UY 3233-A "Intro to Game Development" / "Game Development Studio 1" at NYU Poly School of Engineering in Spring 2015.
radiatoryang/buildingworlds_spring2014
This is a class repository for the Parsons the New School for Design PSAM class "Building Worlds" running in Spring 2014.
radiatoryang/levelwithme2
This is the repository for Level With Me (cohort 2), an interview series at Rock Paper Shotgun that culminated in a collaborative game by all the interviewed developers. All implementation was handled by Robert Yang in Unity. The code and scene construction is quite messy... you've been warned.
radiatoryang/nyu_studio_spring2014
This is a class repository for the NYU Game Center class "Game Development: Studio" running in Spring 2014. This course reflects the various skills and disciplines that are brought together in modern game development: game design, programming, visual art, animation, sound design, and writing. The workshop will situate these disciplines within a larger context of game literacy and a historical and critical understanding of games as cultural objects. Classroom lectures and lab time will all be used to bring these different educational vectors together into a coherent whole; the workshop will be organized around a single, long-term, hands-on, game creation project. Working in small groups under the close supervision of instructors, students will collaborate on the creation of a playable game. As a creative constraint to help inspire them and guide their designs, the students will be given a theme to express in their game projects.
radiatoryang/buildingworlds_fall2014
class repository for "Building Worlds" Fall 2014 course at Parsons the New School for Design
radiatoryang/buildingworlds_fall2015
This is a course repository for BUILDING WORLDS at Parsons The School for Design, Fall 2015.
radiatoryang/modding_fall2013
This is a class repo for "Game Development: Modding", a studio elective for undergraduate game development students at NYU Game Center.
radiatoryang/nyu_studio_summer2015
This is a repository for the NYU Tisch / Game Center courses GAME DEVELOPMENT: TEAM STUDIO (GAMES-UT 122-001) and GAME DEVELOPMENT STUDIO (OART-UT 1612) in Summer 2015, session 2.
radiatoryang/nyupoly_gamedev1_spring2014
This is a class repository for the NYU Poly class "Game Development: Studio 1" for Spring 2014.
radiatoryang/unityclass_blockly-base
This is a Blockly maze-solving editor project for use with Unity courses that I teach.
radiatoryang/datatoys_ohsnap
A supermarket retail shopping simulator experience, using real SNAP / EBT foodstamp data. A DataToys project built in Unity. For more info, check out http://petlab.parsons.edu/datatoys/
radiatoryang/gamedev_july2013
This is a class repo for "Game Development: Project Studio," a 6 week studio intensive at NYU Game Center, summer 2013, session 2 (July 8 – August 15).
radiatoryang/gamedev_may2013
This is a class repo for "Game Development: Project Studio," a 6 week studio intensive at NYU Game Center, summer 2013, session 1 (May 28 - July 5).
radiatoryang/introtogamedev_fall2014
This is a class repository for students in "Intro to Game Development" or "Game Development Studio 1" at NYU Poly School of Engineering, for the Fall 2014 semester.
radiatoryang/LightShafts
A light shafts (volumetric shadows) effect for Unity.
radiatoryang/olde
The Open Level Design Engine for Unity3D
radiatoryang/spring2016_corelab
This is a course respository for the Parsons School for Design BFADT class "Core Lab Collaboration: Game", Spring 2016.
radiatoryang/spring2016_intermediategamedev
This is a course respository for the NYU Game Center class "Intermediate Game Development", Spring 2016.
radiatoryang/spring2016_recursivereality
This is a course respository for the Parsons School for Design MFADT class "Recursive Reality", Spring 2016.
radiatoryang/unityclass_sculpt
a repo for my Unity students to clone, to learn interactive mesh deformation
radiatoryang/ld48-35_shapeshit
a game I made for Ludum Dare #38 called "Shapes Hit"
radiatoryang/nyu_studio_summer2014
This is a class repository for students in "Game Development Studio" in Summer 2014 at New York University. Course material and homework assignments will be found here.
radiatoryang/unity_sinetoy
A small toy for playing with a sine wave, useful for teaching sine waves in a creative coding context. Unity 5, C#.
radiatoryang/unityclass_connect-dots
This is a Connect the Dots editor project for Unity to teach working with vectors.
radiatoryang/haxe-pad
Pluggable text editor using HaxeUI - Very much a work in progress
radiatoryang/hiramsey
Kaho's C64 Code
radiatoryang/Tuner