rlopezll's Stars
threestudio-project/threestudio
A unified framework for 3D content generation.
GDi4K/unreal-fetch
The Fetch API inspired HTTP client for Unreal Engine. Supports both Blueprints & C++.
mattermost/mattermost
Mattermost is an open source platform for secure collaboration across the entire software development lifecycle..
RocketChat/Rocket.Chat
The communications platform that puts data protection first.
glampert/vectormath
Modified version of Sony's open sourced vector and matrix math library.
SanderMertens/flecs
A fast entity component system (ECS) for C & C++
ConfettiFX/The-Forge
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
db-electronics/68kTutorials
Tutorials to teach myself 68k assembly
jamesseanwright/68k-mega-drive
Developing for the Sega Mega Drive using 68k assembly
NVlabs/nvdiffmodeling
Differentiable rasterization applied to 3D model simplification tasks
ABelliqueux/3dcam-headers
A WIP 3d engine for the original PSX. Uses Nugget+Psyq, no libgs, and has a companion extension for Blender !
Lameguy64/mkpsxiso
ISO disc image maker written specifically for PlayStation homebrew development
XaviDCR92/Airport
PSXSDK videogame
Lameguy64/img2tim
An Image to PlayStation TIM File Converter
UncertainProd/FnF-Spritesheet-and-XML-Maker
A Friday Night Funkin' mod making helper tool that allows you to generate XML files and spritesheets from induvidual pngs
ChenThread/fromage
PlayStation 1 voxel engine
alextrevisan/PS1FixedPoint
Fixed Point Math in C++ for Playstation 1
alextrevisan/LastSurvivor
PS1 Game using modern c++
ABelliqueux/nolibgs_hello_worlds
Collection of PsyQ basic examples NOT using libgs
NDR008/VSCodePSX
A basic setup to get coding for PSX on Win 10 64bit with VS Code. This also includes some of the setup needed to get a debugger working for psx game dev.
Lameguy64/PSn00bSDK
The most powerful open source SDK for the PS1 (as far as open source PS1 SDKs go). Not recommended for beginner use.
sinbad/UEScripts
Helper scripts for Unreal Engine
mas-bandwidth/yojimbo
A network library for client/server games written in C++
mas-bandwidth/netcode
A protocol for secure client/server connections over UDP
mas-bandwidth/reliable
A packet acknowledgement system for UDP
rclone/rclone
"rsync for cloud storage" - Google Drive, S3, Dropbox, Backblaze B2, One Drive, Swift, Hubic, Wasabi, Google Cloud Storage, Azure Blob, Azure Files, Yandex Files
Viladoman/CompileScore
Tools for profiling and visualizing C++ build times.
Viladoman/StructLayout
Visual Studio Extension for C++ struct memory layout visualization
Allar/ue5-style-guide
An attempt to make Unreal Engine 4 projects more consistent
splash-damage/coding-standards
The C++/Unreal Engine 4 coding guidelines and techniques applied at Splash Damage