robertjoosten's Stars
TencentARC/GFPGAN
GFPGAN aims at developing Practical Algorithms for Real-world Face Restoration.
federico-busato/Modern-CPP-Programming
Modern C++ Programming Course (C++03/11/14/17/20/23/26)
dibgerge/ml-coursera-python-assignments
Python assignments for the machine learning class by andrew ng on coursera with complete submission for grading capability and re-written instructions.
NVlabs/neuralangelo
Official implementation of "Neuralangelo: High-Fidelity Neural Surface Reconstruction" (CVPR 2023)
GuyTevet/motion-diffusion-model
The official PyTorch implementation of the paper "Human Motion Diffusion Model"
pyqt/examples
Learn to create a desktop app with Python and Qt
Autodesk/maya-usd
A common USD (Universal Scene Description) plugin for Autodesk Maya
PeizhuoLi/neural-blend-shapes
An end-to-end library for automatic character rigging, skinning, and blend shapes generation, as well as a visualization tool [SIGGRAPH 2021]
akanazawa/human_dynamics
Project for paper "Learning 3D Human Dynamics from Video"
phenom-films/dayu_widgets
UI components library for PySide
PrismPipeline/Prism
Prism Pipeline
cosanlab/py-feat
Facial Expression Analysis Toolbox
MarilynKeller/OSSO
From a body shape, infer the anatomic skeleton.
chadmv/cgcmake
CMake modules for common applications related to computer graphics
mottosso/cmdc
Maya Python API 3.0
superboubek/QMVC
QMVC - Mean value coordinates for quad cages in 3D, reference implementation (J.-M. Thiery, P. Memari & T. Boubekeur, ACM SIGGRAPH Asia 2018/ACM Trans. Graph.)
Arello-Mobile/sphinx-confluence
Atlassian Confluence extension for sphinx
davidlatwe/NodeSticker
Put custom icon on any Maya node for display in the GUI, no plug-in needed
likangning93/HRBF-Skin
Implementation of Vaillant et. al. "Implicit Skinning: Real-Time Skin Deformation with Contact Modeling"
sonictk/maya_python_c_extension
An example of how to create a Python C++ extension for use in Maya
yamahigashi/MayaTransferInpaintWeights
Unofficial implementation of Robust Skin Weights Transfer via Weight Inpainting, out of Epic Games.
FXTD-ODYSSEY/mpdb
Maya Python Debugger Tool
masqu3rad3/trigger
trigger is a modular rigging tool for Autodesk Maya. Any type of creature and many non-character props can be rigged with trigger
orangeduck/Animation-Velocities
Source code for the article Propagating Velocities through Animation Systems
kyle-gh/DeformationTransfer
Implementation of Deformation Transfer for Triangle Meshes by Sumner, Popovic and related tools.
david-cattermole/OpenCompGraph
2D Image Compositing framework
georgbrown/wrapd
A reference implementation of "WRAPD: Weighted Rotation-aware ADMM for Parameterization and Deformation" written in C++. This code supports 3D quasi-static deformation.
kattkieru/DeformationTransferForMaya
JavongChang/ofxDeformationTransfer
openFrameworks addon for "Deformation Transfer"
pramanc/Babylon.js
Babylon.js: a complete JavaScript framework for building 3D games with HTML 5 and WebGL