rolandsmeenk's Stars
MrNeRF/awesome-3D-gaussian-splatting
Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
tooll3/t3
Tooll 3 is an open source software to create realtime motion graphics.
patriciogonzalezvivo/lygia
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
FreyaHolmer/Mathfs
Expanded Math Functionality for Unity
hustvl/4DGaussians
[CVPR 2024] 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
deepseek-ai/DreamCraft3D
[ICLR 2024] Official implementation of DreamCraft3D: Hierarchical 3D Generation with Bootstrapped Diffusion Prior
zju3dv/4K4D
[CVPR 2024] 4K4D: Real-Time 4D View Synthesis at 4K Resolution
phi-lira/UniversalShaderExamples
Sand box project containing example shaders and assets compatible with Unity Universal Render Pipeline.
Ayfel/PrefabLightmapping
Script for saving lightmapping data to prefabs. Used through the Assets tab in Unity. Place your prefbas in the scene with this script at the root. Set up your lighting and in the editor go to Assets->Bake Prefab Lightmaps. After is processed you can now spawn your prefabs in different scenes and they will use the lightmapping from the original scene.
stevenpaulhoward/awesome-visionos
🥽 awesome Apple visionOS related content
keijiro/SplatVFX
3D Gaussian Splatting with Unity VFX Graph
jobtalle/Koi
Koi Farm, a koi breeding game
jetstyle/Apple-Vision-Pro-UI-Kit
Free UI asset kit you can use to prototype and test interactive interfaces in Apple Vision Pro’s design system. Compatible with any XR headset with pass-through mode, including Meta Quest and Meta Quest Pro.
oculus-samples/Unity-DepthAPI
Examples of using Depth API for real-time, dynamic occlusions
warrenm/GLTFKit2
A glTF 2.0 asset loader and exporter for Objective-C and Swift.
ynagatomo/evolution-Metal-ARKit-RealityKit-sheet
A sheet shows the evolution of Apple frameworks - Metal, ARKit, and RealityKit.
gonchar/GoncharKit
RealityKit helper functions for visionOS
julienkay/com.doji.diffusers
A Unity package to run pretrained diffusion models with Unity Sentis
ptc-lexvandersluijs/Unity3DGS_VR
VR version of Aras' Toy 3D Gaussian Splatting project
snaphat/UnityTimelineTools
Unity Plugin that adds the following features to timeline: (1) Frame Cutting and Insertion, (2) Timeline and Animation View Synchronization, (3) Multi-parameter Bound Object Method Calls
NickCulbertson/100-Lines-of-Code-AudioKit-Examples
These are AudioKit app demos made in 100 lines of code. Let's get started!
dejager/fluted
A quick prototype of some fluted (reeded) glass for VisionOS.
jelmer3000/MixedRealityToolkit-Unity-PolySpatial
WIP for supporting VisionOS in MRTK. Via PolySpatial.
MateSteinforth/SparkAR-VAT
Scripts for Blender and Meta Spark AR to play back arbitrarily deformed geometry in Spark without using bones. It is super performant and flexible.
spleennooname/sparksl-noise
minimum proof of concept about procedural noise generation in SparkAR's shader language (SparkSL).
360Fabriek/VisionPro-ShaderTest
This repository is home to a Unity project with 36 different shaders and 6 different particle systems to be tested all in the same scene on the Apple Vision Pro.
lucas-martinic/MRLightAdjuster
V3GS/PortalURPVR
Portal effect using UniversalRP + VR compatible
characters-in-spark/tentacles-ik
Apress/hands-on-AR-Dev-Meta-spark-studio
Source Code for 'Hands-On Augmented Reality Development with Meta Spark Studio' by Jaleh Afshar