Pinned Repositories
3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
colmap
COLMAP - Structure-from-Motion and Multi-View Stereo
DBow3
Improved version of DBow2
dso
Direct Sparse Odometry
GSLAM-SVO2
A GSLAM wrapper of SVO2.0.
my_rgbdslam_1
orbslam2_3D
px4_fast_planner
RGBD-DSLAM
SimpleLoopDetect
rongbohou's Repositories
rongbohou/batch-informed-trees
A fork of The Open Motion Planning Library (OMPL) to include Batch Informed Trees (BIT*)
rongbohou/dvo_slam
Dense Visual Odometry and SLAM
rongbohou/FoodcamClassifier
A Bag of Visual Words food classifier for Media Lab's FoodCam
rongbohou/g2o
g2o: A General Framework for Graph Optimization
rongbohou/gtsam
GTSAM modified to include Sim3 types.
rongbohou/learngit
rongbohou/mecanumbot-ros-pkg
A ROS package for the Mecanumbot robot.
rongbohou/mono-vo
An OpenCV based implementation of Monocular Visual Odometry
rongbohou/okvis
OKVIS: Open Keyframe-based Visual-Inertial SLAM.
rongbohou/opencv-markerless-AR-Mobile
Markless AR transplanted to iOS and Android based on takmin's code. http://meiroo.github.io/projects#ar
rongbohou/openMVG
openMVG with a LATCH descriptor, an ORB descriptor, DEEP descriptors from the cvpr15compare repo, PNNet/Torch loader and a GPU-based L2 matcher integrated
rongbohou/OpenMVO
学习rpg_svo 根据代码和论文进行一步步的分析
rongbohou/rpg_svo
Semi-direct Visual Odometry
rongbohou/Scalable-Recognition-with-a-Vocabulary-Tree
Designed a recognition scheme, scaling efficiently to a great number of objects: extracted SIFT features for each image, and arranged these descriptors by a vocabulary tree, clustering by k-means at each level Established a database with 1259 images, achieved an accuracy of 89.6% and average used time 3.2s