ryanvalentin
Software engineer developing for the Web and XR. Working at Indeed on tooling for UX.
IndeedSan Francisco, CA
ryanvalentin's Stars
lucidrains/stylegan2-pytorch
Simplest working implementation of Stylegan2, state of the art generative adversarial network, in Pytorch. Enabling everyone to experience disentanglement
Facepunch/Facepunch.Steamworks
Another fucking c# Steamworks implementation
FreyaHolmer/Mathfs
Expanded Math Functionality for Unity
ValveSoftware/steam-audio
Steam Audio
zhan-xu/RigNet
Code for SIGGRAPH 2020 paper "RigNet: Neural Rigging for Articulated Characters"
alelievr/HDRP-Custom-Passes
A bunch of custom passes made for HDRP
dgreif/ring
Unofficial packages for Ring Doorbells, Cameras, Alarm System, and Smart Lighting
alelievr/Mixture
Mixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtime
yasirkula/UnityBezierSolution
A bezier spline solution for Unity 3D with some utility functions (like travelling the spline with constant speed/time)
EtherealEngine/etherealengine
iR Engine - Bringing us together on the open social spatial web. 🤖 🚀 👓 🕹️ 🧑🏿🚀
cjacobwade/HelpfulScripts
A collection of random, useful scripts
NetSparkleUpdater/NetSparkle
NetSparkle is a C#, cross-platform, highly-configurable software update framework with pre-built UI for .NET developers compatible with .NET 4.6.2/.NET 6+, WinForms, WPF, and Avalonia; uses Ed25519 signatures. View basic usage here in the README and try the samples for yourself.
WorldOfZero/UnityVisualizations
Collection of shaders and visual effects created for Unity 3D.
maxartz15/MA_TextureAtlasser
Texture atlas creator for Unity
ialex32x/unity-jsb
It brings Javascript runtime capability to Unity3D by integrating QuickJS.
ValveSoftware/unity-xr-plugin
OpenVR plugin for Unity's XR API
Facepunch/WhatUsesThis
Right click an asset and get a list of assets that use it
rejemy/UltraLiteDB
A bare-bones C# .NET Key-value Store in a single database file for Unity
Fewes/TerrainPrettifier
A small GPU-based component designed to aid in cleaning and refining satellite/DEM based terrains directly inside Unity.
igor-ruivo/generic-auto-updater
Generic Auto-Updater: a robust, user-friendly, clean and efficient Auto-Updater to maintain any client patched.
christopher-beckham/gan-heightmaps
Procedural terrain generation for video games has been traditionally been done with smartly designed but handcrafted algorithms that generate heightmaps. We propose a first step toward the learning and synthesis of these using recent advances in deep generative modelling with openly available satellite imagery from NASA.
brihernandez/GunsAndBullets2
Guns and bullets template designed with simulation games in mind.
provencher/MRTK-StandardShader
Standalone version of MRTK Standard Shader
Coder-Boiiiiiii/Unity-Car-Controller
A Simple Car Controller For Unity (Very similar to Inphenzia's
VodeoGames/VodeoECS
The Vodeo ECS Framework for Unity that leverages Burst and Jobs
DigitalRuby/crest
An advanced ocean system implemented in Unity3D
Xibanya/ru-dalle
ru-Dalle run from the comfort of your own home!
bguesman/expanse-extensions
Repository of links to community-developed extensions for Expanse, the Unity asset.
TylerDodds/VolumetricCloudsTutorial
A tutorial describing volumetric cloud rendering techniques using Unity3D.
cat-game-research/unity-xr-project-3d
Generic project for Unity XR project with 3d, OpenXR, Oculus SDK, XRI, and new input system