rygo6's Stars
valkey-io/valkey
A flexible distributed key-value datastore that is optimized for caching and other realtime workloads.
nicbarker/clay
High performance UI layout library in C.
clockworklabs/SpacetimeDB
Multiplayer at the speed of light
skeeto/w64devkit
Portable C and C++ Development Kit for x64 (and x86) Windows
Celtoys/Remotery
Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer
google/nsjail
A lightweight process isolation tool that utilizes Linux namespaces, cgroups, rlimits and seccomp-bpf syscall filters, leveraging the Kafel BPF language for enhanced security.
fholger/openvr_fsr
Add Image Upscaling via AMD FidelityFX SuperResolution or NVIDIA Image Scaling to SteamVR games
jam-systems/jam
🍓 Jam is your own open source Clubhouse for mini conferences, friends, communities
msteinbeck/tinyspline
ANSI C library for NURBS, B-Splines, and Bézier curves with interfaces for C++, C#, D, Go, Java, Javascript, Lua, Octave, PHP, Python, R, and Ruby.
sepfy/libpeer
WebRTC Library for IoT/Embedded Device using C
RealNeGate/Cuik
A Modern C11 compiler (STILL EARLY)
jbikker/tinybvh
Single-header BVH construction and traversal library.
edubart/minicoro
Single header stackful cross-platform coroutine library in pure C.
sctplab/usrsctp
A portable SCTP userland stack
tsoding/nobuild
Previous Generation of the NoBuild idea. Use https://github.com/tsoding/nob.h instead.
stepcode/stepcode
STEPcode (formerly NIST's STEP Class Library) is used with IFC, STEP, and other standards that utilize the technologies of ISO10303 (STEP). It generates C++ and Python from EXPRESS (10303-11) schemas. The code is capable of reading and writing STEP Part 21 exchange files. It also utilizes Parts 22 and 23 (SDAI and its C++ binding).
jlaumon/AssetCooker
Asset Cooker is a build system aimed at game assets, for custom engines. It leverages Windows' USN journals to robustly track which files change, and only cook what needs to be cooked.
edubart/minilua
Single-file port of Lua, a powerful scripting language.
daktronics/cef-mixer
High Performance off-screen rendering (OSR) demo using CEF
nyorain/vil
Vulkan Layer for Live Introspection & Debugging. Allows to view all vulkan state live inside your application.
victorfisac/FNode
Tool based in nodes to build GLSL shaders without any programming knowledge written in C using OpenGL and GLFW.
coditva/udt-c
A basic implementation of UDP-based Data Transfer protocol (UDT) in C
cartesi/machine-emulator
The off-chain implementation of the Cartesi Machine
atcarter714/UnityH4xx
Hacks, tricks and wizardry for Unity to enhance performance or make impossible things possible ...
jkuhlmann/gainput2
:video_game: Cross-platform C input library (work-in-progress)
ppebb/cosmo-gtk-template
A build-once run-anywhere GTK program.
denostr-lab/denny
a nostr client for encrypted group chat
DaZombieKiller/Bcl.CollectionsMarshal
CollectionsMarshal for .NET Standard 2.0/2.1
mxbi/mxbi
hclarke/cosmo-env