sam-keene
Lead AR/VR UX Engineer @Google. Wrote a book on AR/VR development: Google Daydream VR Cookbook, building games and apps with Daydream, ARCore and Unity.
GoogleSF
Pinned Repositories
2D-Wave-Effect-iOS
Dynamic 2D wave effect
ancs-iOS-example
Example of iPhone ANCS advertising
BouncyBrick-SpriteKit-Physics-Game
A simple tapping game mechanic similar to Flappy Bird built in iOS7's SpriteKit
geofenceTutorial
Example project that creates a collection of geo fences (Core Location Region objects). The app monitors these and fires a notification when one is entered
iosSpriteKit1000sOfParticles
Example project that shows how to move 1000s of particles on screen with no loss in framerate using textures in iOS7's SpriteKit using textureFromNode
iOSSpriteKitDelaunayTriangulation
Example project that uses iOS7's SpriteKit to draw based on Delaunay triangulation
iosWebsocketsTutorial
Example of using Socket IO and Socket Rocket frameworks on iOS to parse real time accelerometer data from the iPhone to a NodeJS server
spriteKit2.5D
example of working in 2.5D space with iOS7's SpriteKit
uiBezierPath-hermite-curve
Example project from a tutorial on creating smooth curves between arrays of points
sam-keene's Repositories
sam-keene/BouncyBrick-SpriteKit-Physics-Game
A simple tapping game mechanic similar to Flappy Bird built in iOS7's SpriteKit
sam-keene/iosWebsocketsTutorial
Example of using Socket IO and Socket Rocket frameworks on iOS to parse real time accelerometer data from the iPhone to a NodeJS server
sam-keene/iOSSpriteKitDelaunayTriangulation
Example project that uses iOS7's SpriteKit to draw based on Delaunay triangulation
sam-keene/ancs-iOS-example
Example of iPhone ANCS advertising
sam-keene/uiBezierPath-hermite-curve
Example project from a tutorial on creating smooth curves between arrays of points
sam-keene/2D-Wave-Effect-iOS
Dynamic 2D wave effect
sam-keene/geofenceTutorial
Example project that creates a collection of geo fences (Core Location Region objects). The app monitors these and fires a notification when one is entered
sam-keene/spriteKit2.5D
example of working in 2.5D space with iOS7's SpriteKit
sam-keene/iosSpriteKit1000sOfParticles
Example project that shows how to move 1000s of particles on screen with no loss in framerate using textures in iOS7's SpriteKit using textureFromNode
sam-keene/geofence-tutorial
simple example of a geofence using Core Location on iOS
sam-keene/Pop-CoreAnimation-Wrappertut-Example
A basic example of using the Pop framework to scale a UIView object in iOS with a custom ease.
sam-keene/spriteKitNativeSpriteDrawing10000sParticles
Using SpriteKit's native GL batch drawing to animate 10000 particles
sam-keene/DaydreamVRBook-Chapter01
sam-keene/DaydreamVRBook-Chapter02
sam-keene/DaydreamVRBook-Chapter03
sam-keene/DaydreamVRBook-Chapter04
sam-keene/DaydreamVRBook-Chapter05
sam-keene/DaydreamVRBook-Chapter06
sam-keene/DaydreamVRBook-Chapter07
sam-keene/DaydreamVRBook-Chapter08
sam-keene/DaydreamVRBook-Chapter09
sam-keene/DaydreamVRBook-Chapter10
sam-keene/devart-template
sam-keene/DS-OpenGLES-Wrapper
DS is an Objective C wrapper and framework for OpenGL ES 2.0 on the iPhone
sam-keene/gvr-unity-sdk
Google VR SDK for Unity
sam-keene/https---github.com-mapbox-Simple-KML
sam-keene/SpriteKit-simple-video-wall-example
Project with a working example of how to play multiple videos at the same time using iOS7's SpriteKit SKVideoNode
sam-keene/UnityDaydreamControllerTut
Example of creating a laser pointer to select objects in VR space with Daydream