sam-keene
Lead AR/VR UX Engineer @Google. Wrote a book on AR/VR development: Google Daydream VR Cookbook, building games and apps with Daydream, ARCore and Unity.
GoogleSF
sam-keene's Stars
terkelg/awesome-creative-coding
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
ameizi/awesome-ios-animation
A curated list of awesome iOS animation, including Objective-C and Swift libraries
ExtendRealityLtd/VRTK
An example of how to use the Tilia packages to create great content with VRTK v4.
playgameservices/play-games-plugin-for-unity
Google Play Games plugin for Unity
googlevr/gvr-android-sdk
Google VR SDK for Android
googlevr/gvr-unity-sdk
Google VR SDK for Unity
Syomus/ProceduralToolkit
Procedural generation library for Unity
indulgeIn/YBImageBrowser
iOS image browser / iOS 图片浏览器 (支持视频)
gskbyte/GSKStretchyHeaderView
A generic stretchy header for UITableView and UICollectionView
google-ar/arcore-unity-sdk
ARCore SDK for Unity
spite/polygon-shredder
The polygon shredder that takes many cubes and turns them into confetti
d-ronnqvist/blogpost-codesample-PullToRefresh
A custom pull to refresh animation where timeOffset is used to control the timing as you drag down
Vytek/VR-Awesome
VR Awesome List
andreasmuller/NoiseWorkshop
d-ronnqvist/SCNBook-code
The sample code for the different chapters in "3D Graphics with Scene Kit" (which I call "SCNBook" as a joke)
mattdesl/parametric-curves
keijiro/KinoFeedback
Oldskool frame buffer feedback effect for Unity
googlevr/daydream-elements
Daydream Elements is a collection of tech demos that showcase principles and best practices for developing high-quality VR experiences.
lachlanhurst/SceneKitMetalDeformableMesh
SceneKit mesh deformed by a Metal compute shader
slipster216/OffScreenParticleRendering
Off Screen Particle Rendering system for Unity
lanius/dynagon
Dynamically generates polygon meshes in Unity.
petewerner/generative
generative stuff
robotastic/ANCS-Library
Library to handle ANCS notifications with an AVR and Nordic's nrf8001
tparisi/LearningVirtualReality
Sample Code from My New Book, Learning Virtual Reality
thesecretlab/iOSGameDevCookbook2ndEd
Code from our iOS Game Development Cookbook (2nd Edition), for O'Reilly Media.
bakercp/ofxLight2D
A basic 2D light / shadow implementation.
steventroughtonsmith/scenekitgeometry
SceneKit Geometry generation examples - perlin height field & 2D images
makoto-unity/ThetaWifiStreaming
Theta S Wifi Streaming Demo with Unity
peterellisjones/tron-terrain
Unity Project used to build an infinite procedurally generated terrain on a "rhombus" grid (ie tessellated equilateral triangles): [http://www.youtube.com/watch?v=lUi_k1Qqkh0](http://www.youtube.com/watch?v=lUi_k1Qqkh0)
Utopiah/aframe-speech-controls-component
alternative form of inputs for in-VR interaction with the content of a scene