sesky4's Stars
go-kit/kit
A standard library for microservices.
openfaas/faas
OpenFaaS - Serverless Functions Made Simple
changkun/modern-cpp-tutorial
📚 Modern C++ Tutorial: C++11/14/17/20 On the Fly | https://changkun.de/modern-cpp/
mattermost-community/focalboard
Focalboard is an open source, self-hosted alternative to Trello, Notion, and Asana.
lettier/3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
miloyip/game-programmer
A Study Path for Game Programmer
golangci/golangci-lint
Fast linters runner for Go
argoproj/argo-workflows
Workflow Engine for Kubernetes
amethyst/amethyst
Data-oriented and data-driven game engine written in Rust
jagt/clumsy
clumsy makes your network condition on Windows significantly worse, but in a controlled and interactive manner.
zpoint/CPython-Internals
Dive into CPython internals, trying to illustrate every detail of CPython implementation
Syomus/ProceduralToolkit
Procedural generation library for Unity
inconshreveable/go-update
Build self-updating Golang programs
chenjd/Render-Crowd-Of-Animated-Characters
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls.
PacktPublishing/3D-Graphics-Rendering-Cookbook
3D Graphics Rendering Cookbook, published by Packt.
eclipse/omr
Eclipse OMR™ Cross platform components for building reliable, high performance language runtimes
yinheli/sshw
🐝 ssh client wrapper for automatic login
Nebukam/com.nebukam.orca
ORCA / RVO2 Implementation for Unity — Multithreaded using the job system.
supron54321/DotsUI
Unity engine DOTS UI solution
fabriziospadaro/SpriteSheetRenderer
Spritesheet renderer is a powerful Unity ECS API to render massive numbers of sprites using the new dots stack, taking full advantage of Jobs, DynamicBuffers and ComputeBuffer
bartofzo/NativeTrees
Burst compatible Octree and Quadtree for Unity
Unity-Technologies/UIToolkitUnityRoyaleRuntimeDemo
This is a sample project to introduce the use of UI Toolkit in Runtime
StanislavPetrovV/Minecraft
Voxel Engine (like Minecraft) in Python and OpenGL
RomanZhu/FixedPoint-Sharp
Fixed point math with 48.16 precision (based on lib by https://github.com/fholm)
danielmansson/Unity.Mathematics.FixedPoint
Fixed-point extension of Unity's C# math library based on FixedMath.Net and Unity.Mathematics.
GilbertoGojira/DOTS-Stackray
Extending DOTS
vanCopper/Unity-MapGen
MapGen
portaloffreedom/godot_entt_example
A simple example on how to use entt (https://github.com/skypjack/entt) within godot
BadGraphixD/How-many-Boids-can-Unity-handle
Collection of different boid simulation implementations in unity. Includes: implementation with GameObjects, with ECS only, with ECS and Unity Jobs combined with Burst Compiler (2 different approaches).
vanCopper/Unity-Tech
Unity Tech