sevelee's Stars
mrdoob/three.js
JavaScript 3D Library.
hexojs/hexo
A fast, simple & powerful blog framework, powered by Node.js.
camenduru/stable-diffusion-webui-colab
stable diffusion webui colab
imbushuo/mac-precision-touchpad
Windows Precision Touchpad Driver Implementation for Apple MacBook / Magic Trackpad
cxasm/notepad--
一个支持windows/linux/mac的文本编辑器,目标是做**人自己的编辑器,来自**。
microsoft/MixedRealityToolkit-Unity
This repository is for the legacy Mixed Reality Toolkit (MRTK) v2. For the latest version of the MRTK please visit https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity
karpathy/neuraltalk2
Efficient Image Captioning code in Torch, runs on GPU
shimat/opencvsharp
OpenCV wrapper for .NET
Tatsu-syo/noMeiryoUI
No!! MeiryoUI is Windows system font setting tool on Windows 8.1/10/11.
DormyMo/SpiderKeeper
admin ui for scrapy/open source scrapinghub
UDST/vizicities
A framework for 3D geospatial visualization in the browser
PKM-er/Blue-topaz-example
Blue topaz themes example vault for Obsidian
keijiro/TestbedHDRP
Testbed project for Unity HDRP (High Definition Render Pipeline)
unity3d-jp/FrameCapturer
export framebuffer, GBuffer or any RenderTextures from Unity to file. supported format: png, exr, gif, webm, mp4
PKM-er/obsidian-editing-toolbar
An obsidian toolbar plugin, modified from the Cmenu plugin
adileo/squirreldisk
Beautiful, Cross-Platform and Super Fast Disk Usage Analysis Tool - Built With Rust 🦀
LumaPictures/pymel
Python in Maya Done Right
sebh/TileableVolumeNoise
Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifically used for clouds is also presented.
cmcpasserby/MayaCharm
Maya integration for PyCharm.
AutoSizeComments/AutoSizeComments
Plugin for Unreal Engine that adds auto resizing comment boxes
mmikk/Surfgrad-Framework-Unity-Shadergraph
This is a sample scene made with Unity which includes a folder of subgraphs, for shadergraph, of the surface gradient based bump mapping framework. This is a new framework which allows you to do layering/compositing of bump/normal maps including support for both multiple sets of texture coordinates as well as procedurally generated texture coordinates and geometry. Furthermore, it provides proper support and integration for bump maps defined on a volume such as parallel projections, triplanar projection and noise–based functions. The implementation is based on the paper "Surface Gradient Based Bump Mapping Framework". The project was made with Unity 2019.3.2f1 and hdrp+shader graph package 7.2
prossel/UnitySerialPort
Script to work with serial port in Unity. Optimized to work with TSV, CSV or other character delimited values
0lento/OcclusionProbes
Unofficial Occlusion Probes Package, requires Unity 2019.1+
maruel/go-lepton
Serves images taken on a FLIR Lepton connected to a Raspberry Pi SPI port to over HTTP.
ashtuchkin/vive-diy-position-sensor-geometry-getter
Small program to generate base station geometry for vive-diy-position-sensor project
parallaxe/OpenInSplittedTab
AppCode plugin to open the declaration/implementation of the current selected symbol within a vertically splitted tab.