shehzan10
Director of 3D Engineering & Ecosystems at @CesiumGS. Lecturer @CIS565-Fall-2022 GPU Programming at University of Pennsylvania.
@CesiumGSPhiladelphia, PA
Pinned Repositories
cesium
An open-source JavaScript library for world-class 3D globes and maps :earth_americas:
cesium-native
cesium-unreal
Bringing the 3D geospatial ecosystem to Unreal Engine
cesium-unreal-samples
Getting Started Sample Project for Cesium for Unreal
cesium
An open-source JavaScript library for world-class 3D globes and maps :earth_americas:
cpp-sandbox
Mini project for testing C++ Code
cuda_utils
Collection of CUDA Utilities and Benchmarking Helpers
forge
High Performance Visualization
glContext
Create an OpenGL Context using X
shehzan10's Repositories
shehzan10/glContext
Create an OpenGL Context using X
shehzan10/cpp-sandbox
Mini project for testing C++ Code
shehzan10/cuda_utils
Collection of CUDA Utilities and Benchmarking Helpers
shehzan10/cesium
An open-source JavaScript library for world-class 3D globes and maps :earth_americas:
shehzan10/forge
High Performance Visualization
shehzan10/glew
The OpenGL Extension Wrangler Library
shehzan10/glTF-Validator
Tool to validate glTF assets.
shehzan10/isg-plugfest
Interoperable Simulation and Gaming Plugfest
shehzan10/martinez
Martinez-Rueda polygon clipping algorithm, does boolean operation on polygons (multipolygons, polygons with holes etc): intersection, union, difference, xor