shreyosgit's Stars
nothings/stb
stb single-file public domain libraries for C/C++
google/filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
RayTracing/raytracing.github.io
Main Web Site (Online Books)
keploy/keploy
Unit and Integration Test generation for Developers. Generate tests and stubs for your application that actually work!
ConfettiFX/The-Forge
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
dfranx/SHADERed
Lightweight, cross-platform & full-featured shader IDE
dreamworksanimation/openmoonray
MoonRay is DreamWorks’ open-source, award-winning, state-of-the-art production MCRT renderer.
EpicGamesExt/raddebugger
A native, user-mode, multi-process, graphical debugger.
tinyobjloader/tinyobjloader
Tiny but powerful single file wavefront obj loader
f3d-app/f3d
Fast and minimalist 3D viewer.
NVIDIAGameWorks/Falcor
Real-Time Rendering Framework
syoyo/tinygltf
Header only C++11 tiny glTF 2.0 library
tylermorganwall/rayshader
R Package for 2D and 3D mapping and data visualization
d3dcoder/d3d12book
Sample code for the book "Introduction to 3D Game Programming with DirectX 12"
TorqueGameEngines/Torque3D
Kitware/ParaView
VTK-based Data Analysis and Visualization Application
alecjacobson/common-3d-test-models
Repository containing common 3D test models in original format with original source if known and obj mesh
Activision/caldera
Caldera data set from Call of Duty®: Warzone™
hhoppe/Mesh-processing-library
C++ libraries and programs demonstrating mesh processing research published in ACM SIGGRAPH (1992-2003)
NVIDIAGameWorks/RTXGI-DDGI
RTX Global Illumination (RTXGI)
electronicarts/gigi
A framework for rapid prototyping and development of real-time rendering techniques.
NVlabs/flip
A tool for visualizing and communicating the errors in rendered images.
microsoft/FX11
Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.
x64dbg/TitanEngine
TitanEngine Community Edition. Debug engine used by x64dbg.
NVIDIAGameWorks/Blast
A modular destruction SDK designed for performance and flexibility, replacing APEX destruction
jbikker/bvh_article
Code accompanying the blog post on bvh construction.
steven-ray/modular_tree
XorDev/GM_Nebula
2.5D Nebula Effect for GameMaker
kevin85421/Cloud-Computing-Concepts-Part-1
Coursera course : https://www.coursera.org/specializations/cloud-computing
Kairos-MLSA/Street-Savvy
This project is for March - May Student Ambassadors AI project