slangley's Stars
codecrafters-io/build-your-own-x
Master programming by recreating your favorite technologies from scratch.
github/gitignore
A collection of useful .gitignore templates
trimstray/the-book-of-secret-knowledge
A collection of inspiring lists, manuals, cheatsheets, blogs, hacks, one-liners, cli/web tools and more.
pmndrs/zustand
🐻 Bear necessities for state management in React
formbricks/formbricks
Open Source Survey Platform
gajus/slonik
A Node.js PostgreSQL client with runtime and build time type safety, and composable SQL.
Brackeys/2D-Character-Controller
Free 2D Character Controller for Unity.
keijiro/NoiseShader
Noise shader library for Unity
SebLague/Procedural-Landmass-Generation
Procedural Landmass Generation in Unity
slipster216/VertexPaint
Unity 5.3 Vertex Painter
Unity-Technologies/HLSLcc
DirectX shader bytecode cross compiler
WongKinYiu/YOLO
An MIT rewrite of YOLOv9
Scrawk/PBD-Fluid-in-Unity
A PBD fluid in unity running on the GPU
UnityLabs/procedural-stochastic-texturing
Modified Shader Graph package implementing Procedural Stochastic Texturing
Scrawk/Marching-Cubes
Marching cubes in Unity
tastejs/angular-movies
A Angular Movies App Optimized for Performance
Scrawk/Position-Based-Dynamics
Position based dynamics in Unity
EmmetOT/IsoMesh
IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, and extracting signed distance field data back to meshes via surface nets or dual contouring.
mikolalysenko/mikolalysenko.github.com
5argon/E7Unity
Common Unity resources Exceed7 Experiments uses in projects.
WardBenjamin/SimplexNoise
C# Simplex Noise (1D, 2D, 3D). Supports arbitrary sizes and scales.
Scrawk/Proland-To-Unity
A port of Proland to Unity
JTippetts/accidental-noise-library
Automatically exported from code.google.com/p/accidental-noise-library
YertleTurtleGit/depth-from-normals
Estimates a depth mapping from a given normal mapping.
MichaelEGA/Procedural-Stochastic-Terrain-Shader
A simple procedural terrain shader for unity's inbuilt terrain system
klassmann/libnoise-csharp
libnoise port to C#
simondevyoutube/ProceduralTerrain_Part5
Tylario/Procedural-Terrain-Generation
A procedural realistic terrain generation framework utilizing layered noise and trigonometric functions
brenordv/atari-river-raid-replica-unity
slangley/frontendmentor