slipster216
Game developer for 20+ years, currently specializing in Graphics, shaders, and client side architecture.
Boston, MA
Pinned Repositories
BetterShaders_SyntaxHighlightSublime
Blog-BurstJobsExample
Example code on how to optimize things with Burst/Jobs
CurveTexture
Easily encode arbitrary curves into textures and apply them to materials or global shader properties
DistortionImageEffect
An image effect based distortion/heat effect that doesn't use grab pass
OffScreenParticleRendering
Off Screen Particle Rendering system for Unity
PlayableShaderGlobals
Allows you to easily add new shader globals to the Timeline feature in unity 2017
ShaderPackager
A system for packaging up shaders for different render pipelines/versions of unity, and making them act as if they are a single shader
VertexPaint
Unity 5.3 Vertex Painter
slipster216's Repositories
slipster216/VertexPaint
Unity 5.3 Vertex Painter
slipster216/ShaderPackager
A system for packaging up shaders for different render pipelines/versions of unity, and making them act as if they are a single shader
slipster216/CurveTexture
Easily encode arbitrary curves into textures and apply them to materials or global shader properties
slipster216/OffScreenParticleRendering
Off Screen Particle Rendering system for Unity
slipster216/DistortionImageEffect
An image effect based distortion/heat effect that doesn't use grab pass
slipster216/PlayableShaderGlobals
Allows you to easily add new shader globals to the Timeline feature in unity 2017
slipster216/Blog-BurstJobsExample
Example code on how to optimize things with Burst/Jobs
slipster216/BetterShaders_SyntaxHighlightSublime
slipster216/wdl-sublime-syntax-highlighter