slipster216
Game developer for 20+ years, currently specializing in Graphics, shaders, and client side architecture.
Boston, MA
slipster216's Stars
dbrizov/NaughtyAttributes
Attribute Extensions for Unity
Chlumsky/msdfgen
Multi-channel signed distance field generator
ExtendRealityLtd/VRTK
An example of how to use the Tilia packages to create great content with VRTK v4.
keijiro/StableFluids
A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.
slipster216/VertexPaint
Unity 5.3 Vertex Painter
Phyronnaz/HLSLMaterial
HLSL Material for Unreal Engine
Fewes/MinimalAtmosphere
A minimal atmospheric scattering implementation for Unity
luis-l/UnityNodeEditorBase
Basic editor extension functionality to get a node editor up and running.
Fewes/TerrainPrettifier
A small GPU-based component designed to aid in cleaning and refining satellite/DEM based terrains directly inside Unity.
Milk-Drinker01/Milk_Instancer01
Unity indirect GPU instancing & painting with occlusion culling, frustum culling, and LODs
adamgoodrich/WorldManager
A generic world and environment API for Unity to enable environmental assets to play nicely together.
cainrademan/Unity-Grass
rms80/awscognito-unity-accounts-demo
demo Unity project for using AWS Cognito signup/signin