Issues
- 2
ID2D1DeviceContext SetTarget does not accept null
#58 opened by Telanor - 4
I couldn't find CreatBitmapBrush
#56 opened by Charltsing - 2
Missing DXGI_USAGE Constants?
#57 opened by Telanor - 2
- 1
Missing legacy DDraw/D3D functions
#54 opened by RibShark - 1
PropVariant uncontrollable Dispose issues
#53 opened by smourier - 4
Missing `PrintDocumentPackageTargetFactory` class
#51 opened by d2phap - 1
cant find WIC PngBitmapEncoder define
#50 opened by sgf - 2
where is the Guid pixelFormat paramater define ?
#49 opened by sgf - 4
- 6
Why I cannot use GSSetShader()?
#47 opened by vmx17 - 5
fails in device.CreateTexture2D()
#46 opened by vmx17 - 2
a missing member of DXGI_FORMAT
#45 opened by vmx17 - 3
- 2
Please add XMFLOAT2! orz
#43 opened by vmx17 - 2
- 5
IDirect3DVertexBuffer9 Lock Usage
#41 opened by Revan1985 - 2
GetFrameDirtyRects / GetFrameMoveRects have erroneous `out` on the buffer argument.
#39 opened by gsuberland - 4
- 1
- 4
- 4
When running DirectN.WinUI3.MinimalD3D11 with dpi scaling enabled, the cube is not centered.
#36 opened by dmitry-egorov - 2
Are there any example for using geometry shader?
#35 opened by vmx17 - 2
- 4
How to use DirectX11 with D3DImage
#33 opened by ThusMad - 14
- 14
Setting swap chain on WinUI 3.0 SwapChainPanel
#8 opened by TGRye - 1
Error when resizing window
#31 opened by KangUnia - 2
- 2
- 2
Capture by Window Hwnd
#27 opened by turgayozgur - 2
How to pass `System.Windows.Media.Imaging.BitmapSource` to `WicBitmapSource.FromSource()`
#28 opened by d2phap - 9
ID3D11Device is not thread-safe
#26 opened by khoabui1412 - 8
Various problems...
#25 opened by Steph55 - 1
- 1
Unable to use MFEnumDeviceSources().
#23 opened by Steph55 - 2
Missing function: MFEnumDeviceSources
#22 opened by Steph55 - 4
Registering remote font file loader
#21 opened by miquik - 3
GetMatchingFonts - FontSet
#19 opened by miquik - 3
DWriteCore interfaces
#20 opened by miquik - 5
How would I implement this into a WPF Custom Control without choking the event handler?
#18 opened by TobiasLenz-NPE - 2
D2D1_LAYER_PARAMETERS1 geometricMask
#17 opened by miquik - 2
- 5
error when create uwp app release package
#14 opened by iloxmn - 2
missing a way to pass 'D3D_COMPILE_STANDARD_FILE_INCLUDE' macro to shader compiler
#15 opened by fbolefeysot - 30
Is it possible to display IDComposition Visual or Windows.UI.Composition.Visual in WinUI3
#9 opened by selastingeorge - 2
Add Samples of Direct Composition
#10 opened by selastingeorge - 2
IDCompositionRectangleClip Not Working
#11 opened by selastingeorge - 2
- 2
IDCompositionFlood Effect is Missing
#12 opened by selastingeorge