starikcetin/Eflatun.SceneReference

Addressable Scene Support

Ale1 opened this issue · 4 comments

Ale1 commented

if scene is marked as addressable, the scenemap json generator should refresh, and save to the json the addressable key. This will allow in runtime to then run Addressables.LoadResourceLocationsAsync(MySceneReference.addressableKey), which will find you the scene in the addressable catalog and from there you can load the asset through the addressables system.

This functionality will be implemented in a separate library. Please see my comment here: #5 (comment)

Update: I am currently working on support for addressable scenes. No ETA yet.

Implemented in #47. Will be included in next release.

Included in 3.0.0.