stevekane's Stars
microsoft/TypeScript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
microsoft/monaco-editor
A browser based code editor
yewstack/yew
Rust / Wasm framework for creating reliable and efficient web applications
mxgmn/WaveFunctionCollapse
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
terkelg/awesome-creative-coding
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
witheve/Eve
Better tools for thought
rescript-lang/rescript-compiler
The compiler for ReScript.
PixarAnimationStudios/OpenUSD
Universal Scene Description
regl-project/regl
👑 Functional WebGL
google/liquidfun
2D physics engine for games
Frege/frege
Frege is a Haskell for the JVM. It brings purely functional programing to the Java platform.
idris-lang/Idris-dev
A Dependently Typed Functional Programming Language
nebulet/nebulet
A proof-of-concept microkernel that implements a WebAssembly "usermode" that runs in Ring 0.
InteractiveComputerGraphics/PositionBasedDynamics
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
doyubkim/fluid-engine-dev
Fluid simulation engine for computer graphics applications
InteractiveComputerGraphics/SPlisHSPlasH
SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.
stella3d/job-system-cookbook
Unity Technologies management has fucked everything up. this is a guide to the job system circa 2019
morganstanley/hobbes
A language and an embedded JIT compiler
kroitor/gjk.c
Gilbert-Johnson-Keerthi (GJK) collision detection algorithm in 200 lines of clean plain C
mattdesl/bellwoods
portsmouth/snelly
A WebGL SDF pathtracer
Sinova/Collisions
Collision detection for circles, polygons, and points
mikolalysenko/static-kdtree
A static kdtree data structure
Scrawk/Position-Based-Dynamics
Position based dynamics in Unity
wearekuva/oui
Objects go in, UI comes out
mikolalysenko/mudb
Low latency state replication for the web
iY0Yi/ShaderBoy
Simple text editor that lets you write Shadertoy shaders more comfortably, anytime, anywhere.
nialltl/unity_burst_shape_matching
Parallelised 2D deformable bodies using the C# Job system, Unity's Burst compiler and GPU instancing
purescript-halogen/purescript-halogen-vdom
An extensible virtual-dom library for PureScript.
stevekane/fluid
Implementations of fluid simulations for the web