stevekane's Stars
taichi-dev/taichi
Productive, portable, and performant GPU programming in Python.
KaTeX/KaTeX
Fast math typesetting for the web.
HigherOrderCO/HVM
A massively parallel, optimal functional runtime in Rust
jlevy/og-equity-compensation
Stock options, RSUs, taxes — read the latest edition: www.holloway.com/ec
penrose/penrose
Create beautiful diagrams just by typing notation in plain text.
mxgmn/MarkovJunior
Probabilistic language based on pattern matching and constraint propagation, 153 examples
trogdoro/xiki
A shell console with GUI features
HigherOrderCO/Kind
A modern proof language
idris-lang/Idris2
A purely functional programming language with first class types
taichi-dev/difftaichi
10 differentiable physical simulators built with Taichi differentiable programming (DiffTaichi, ICLR 2020)
Unity-Technologies/com.unity.netcode.gameobjects
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
andymatuschak/orbit
Experimental spaced repetition platform for exploring ideas in memory augmentation and programmable attention
Unity-Technologies/multiplayer
Unity multiplayer packages and samples
maximecb/noisecraft
Browser-based visual programming language and platform for sound synthesis.
UniMath/UniMath
This coq library aims to formalize a substantial body of mathematics using the univalent point of view.
souffle-lang/souffle
Soufflé is a variant of Datalog for tool designers crafting analyses in Horn clauses. Soufflé synthesizes a native parallel C++ program from a logic specification.
the-little-typer/pie
The Pie language, which accompanies The Little Typer by Friedman and Christiansen
Unity-Technologies/Standard-Assets-Characters
Unity Standard Asset Controllers
agda/agda-categories
A new Categories library for Agda
SolarianZ/UnityPlayableGraphMonitorTool
A tool for monitoring the PlayableGraph in real-time within the Unity Editor.
nialltl/incremental_mpm
2D implementation of MLS-MPM for simulating soft bodies and fluids
david-christiansen/pie-hs
An implementation of Pie in Haskell
penn-graphics-research/claymore
asaia/BleedingEdgeEffects_GDC_2020
Demo Project for Bleeding Edge Effects on Mobile 2020 GDC talk
asaia/Softbody_Physics_UE5
Implementation of the "A Constraint-based Formulation of Stable Neo-Hookean Materials" paper in UE5
msr-quarc/ReVerC
Verified compilation of space-efficient reversible circuits
AmazingThew/KnobMonitor
Windows GUI frontent for Knob Sock
mpcomplete/gamejam2020
Entry for the GMTK 2020 game jam
mpcomplete/grappler
stevekane/Blog
Here lies a blog