Issues
- 0
- 21
Skeleton Tracking with Kinect Azure
#141 opened - 1
- 4
- 4
Joint Detection with Azure
#137 opened - 4
Update movement detection to Kinect Azure
#136 opened - 3
- 3
Nuget in Package manger
#134 opened - 0
- 1
- 2
Analyze Keijiro's implementation for Azure
#130 opened - 1
- 14
- 16
MidiTransitionController code review
#127 opened - 2
- 0
- 7
- 0
Add Rewind-Timeline Functionality
#123 opened - 0
cleanup TimelineController
#122 opened - 0
add scene change +/- or instant in C#
#121 opened - 10
CYLVESTER timed Transitions
#120 opened - 4
Converting to Azure Kinect
#119 opened - 3
Demo Scene with State Manager
#118 opened - 0
Make vfx pitch demo
#117 opened - 0
Check z access for objects with depth image
#116 opened - 0
- 1
Denoise Kinect Depth Image
#114 opened - 1
- 1
Waveform View is bugged?
#112 opened - 9
- 3
- 0
Kinect Body Bind
#109 opened - 4
Body index
#108 opened - 2
Point cloud intensity mapping
#107 opened - 5
Kinect Point Cloud
#106 opened - 3
Kinect Joint Bind to VFX
#105 opened - 2
Kinect Joint Bind
#104 opened - 2
state machine to connected to pd
#103 opened - 3
Animation synced with BPM
#102 opened - 2
Animation synced with BPM
#101 opened - 0
- 0
Kinect 2 structural refactoring
#99 opened - 22
Deploy tracked skeleton info
#98 opened - 5
- 1
MIDI start/stop as Unity Event
#96 opened - 9
Midi synced Loop
#95 opened - 17
MIDI synced triggering
#94 opened - 7
Body Tracking Output from Kinect V2
#93 opened - 3
Tidy up
#92 opened - 4
qlist previous state button
#91 opened