sunhay's Stars
CompVis/stable-diffusion
A latent text-to-image diffusion model
firecracker-microvm/firecracker
Secure and fast microVMs for serverless computing.
mxgmn/WaveFunctionCollapse
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
sharkdp/hyperfine
A command-line benchmarking tool
OpenRA/OpenRA
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
ValveSoftware/GameNetworkingSockets
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
googleforgames/agones
Dedicated Game Server Hosting and Scaling for Multiplayer Games on Kubernetes
gfxfundamentals/webgl-fundamentals
WebGL lessons that start with the basics
skyzh/mini-lsm
A tutorial of building an LSM-Tree storage engine in a week.
cilium/pwru
Packet, where are you? -- eBPF-based Linux kernel networking debugger
src-d/hercules
Gaining advanced insights from Git repository history.
erikbern/git-of-theseus
Analyze how a Git repo grows over time
WolfireGames/overgrowth
Open Source codebase of the game Overgrowth by Wolfire Games LLC
Netflix/bpftop
bpftop provides a dynamic real-time view of running eBPF programs. It displays the average runtime, events per second, and estimated total CPU % for each program.
ekzhang/graphics-workshop
Learn computer graphics by writing GPU shaders!
DanielSWolf/rhubarb-lip-sync
Rhubarb Lip Sync is a command-line tool that automatically creates 2D mouth animation from voice recordings. You can use it for characters in computer games, in animated cartoons, or in any other project that requires animating mouths based on existing recordings.
plasma-umass/Mesh
A memory allocator that automatically reduces the memory footprint of C/C++ applications.
ColinLeung-NiloCat/UnityURP-MobileDrawMeshInstancedIndirectExample
Example project to draw 1million grass instances on mobile
gemrb/gemrb
GemRB is a portable open-source implementation of Bioware’s Infinity Engine.
mmikk/hextile-demo
demonstrates hex-tiling
JiayinCao/SORT
Simple Open-source Ray Tracer
eunomia-bpf/bpftime
Userspace eBPF runtime for Observability, Network & General Extensions Framework
summerwind/h2spec
A conformance testing tool for HTTP/2 implementation.
jonhoo/evmap
A lock-free, eventually consistent, concurrent multi-value map.
google/psp
stanford-esrg/lzr
LZR quickly detects and fingerprints unexpected services running on unexpected ports.
ASSERT-KTH/royal-chaos
Chaos engineering systems invented at KTH Royal Institute of Technology. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-320638
Aiven-Open/pgtracer
Tracing tools for PostgreSQL, using eBPF
safchain/baloum
Vitalick/go-d2editor
Go package for view and save Diablo 2 saves