sylistine
Game Dev, Graphics Nerd, Virtual-Sapien. Tokyo ExExPat. One of the new-wave moe fashions to sweep the otaku landscape.
Oculus VRSeattle, WA
sylistine's Stars
mxgmn/WaveFunctionCollapse
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
KhronosGroup/glTF
glTF – Runtime 3D Asset Delivery
ValveSoftware/openvr
OpenVR SDK
cinder/Cinder
Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.
KhronosGroup/Vulkan-Hpp
Open-Source Vulkan C++ API
ReactiveX/RxCpp
Reactive Extensions for C++
KhronosGroup/glslang
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
KhronosGroup/Vulkan-Docs
The Vulkan API Specification and related tools
i-saint/Unity5Effects
d3dcoder/d3d12book
Sample code for the book "Introduction to 3D Game Programming with DirectX 12"
KhronosGroup/SPIRV-Tools
iryoku/separable-sss
Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.
KhronosGroup/Vulkan-Loader
Vulkan Loader
KhronosGroup/Vulkan-Tools
Vulkan Development Tools
KhronosGroup/GLSL
GLSL Shading Language Issue Tracker
KhronosGroup/SPIRV-Headers
SPIRV-Headers
KhronosGroup/SPIR