Issues
- 3
Use GLSL_NV_mesh_shader with separate program
#250 opened by JustinCop - 7
"&=" in the docs
#241 opened by robertschulman1 - 9
Clarify "Boolean expression" for binary logical operators
#198 opened by rdb - 3
- 2
- 5
- 2
GLSL Specification 4.60.8: incorrect formatting
#214 opened by kociap - 0
Add github Actions CI
#243 opened by oddhack - 3
- 0
Using a specialization constant as a size of an array placed inside a buffer results in a runtime error
#239 opened by n9H07 - 0
- 0
- 0
Variables of opaque types should be allowed
#235 opened by JuanDiegoMontoya - 1
Description of texelFetch erroneously implies the lod parameter can be omitted
#233 opened by JuanDiegoMontoya - 0
Clarify compilation of unbound array
#231 opened by Try - 0
- 4
- 4
halfBitsToUInt16 is missing
#215 opened by Novum - 2
Clarify GLSL for-loop scoping rules
#226 opened by johnstiles-google - 2
- 2
- 3
[GLSL 4.6 Specification] Clarify the translation from UTF-8 scalar values to the corresponding character set tokens
#220 opened by ContingencyOfTautologicalContradictions - 0
- 0
- 2
Khronos GLSL grammar 4.60.7 has missing parameter-type for "P" in "textureGrad"
#207 opened by DanielBaumert - 1
- 1
GL_KHR_cooperative_matrix.txt not public
#210 opened by Axel-Reactor - 1
GLSL grammar allows for statements like "float;" but does not say they're invalid
#209 opened by AndrewRayCode - 2
Is GLSL had some online document?
#206 opened by FuXiii - 0
Support for Vertex/Fragment layout blocks
#205 opened by Nielsbishere - 4
GLSL_EXT_ray_query
#149 opened by seanbaxter - 2
Improvements to the core glsl language
#168 opened by fknfilewalker - 0
- 1
`VK_KHR_shader_integer_dot_product` for GLSL?
#177 opened by deceased-a - 0
Does subgroupBallot synchronous invocations implicitly?
#181 opened by Inori - 6
Clarify about RayQuery with using DeviceAddress...
#178 opened by deceased-a - 4
Why not add support for spir-v in GLES?
#175 opened by ylz-at - 2
Want pass-by-reference function-call syntax to avoid implication of doing large copies.
#176 opened by greg-lunarg - 1
- 0
- 0
GL_KHR_vulkan_glsl: Does subpassInput type have a default precision in GLSL ES?
#172 opened by chirsz-ever - 3
- 0
Specialization constant conversion to `float` is disallowed by VkGLSL spec, but is used in an example.
#169 opened by NicolBolas - 2
What is the result of normalize(vec3(0.0))?
#158 opened by ianromanick - 1
- 2
Add sampler3DShadow support
#153 opened by archimedus - 6
[question] Add maximum number of uniform buffer or shader storage block bindings Built-In Constants.
#155 opened by ZhiqianXia - 4
GLSL_EXT_buffer_reference syntax - Vulkan
#156 opened by Eichenherz - 1
Mixed up descriptions for rayQueryGetIntersectionObjectRayDirectionEXT and rayQueryGetIntersectionObjectRayOriginEXT in GLSL_EXT_ray_query
#143 opened by SaschaWillems - 5