tananuka's Stars
o3de/o3de
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
Plachtaa/VALL-E-X
An open source implementation of Microsoft's VALL-E X zero-shot TTS model. Demo is available in https://plachtaa.github.io/vallex/
Unity-Technologies/EntityComponentSystemSamples
tranek/GASDocumentation
My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.
EpicGamesExt/BlenderTools
Blender addons that improve the game development workflow between Blender and Unreal.
wormhole-foundation/wormhole
A reference implementation for the Wormhole blockchain interoperability protocol.
stella3d/job-system-cookbook
Unity Technologies management has fucked everything up. this is a guide to the job system circa 2019
Unity-Technologies/DOTSSample
A third person, multiplayer sample project. Built with Unity and using the new Data Oriented Tech Stack (DOTS).
Unity-Technologies/UniteAustinTechnicalPresentation
jinyuliao/GenericGraph
Generic graph data structure plugin for ue4
GameEngineering/EP01_SandSim
SkalskiP/sports
Cool experiments at the intersection of Computer Vision and Sports ⚽🏃
dotsnav/dotsnav
A fully dynamic planar navmesh for Unity supporting agents of any size
solana-labs/break
Break Solana Game
jskorepa/fbx
C++ Library for reading and writing FBX files
wyysf-98/GenMM
microsoft/OnnxRuntime-UnrealEngine
Apply a Style Transfer Neural Network in real time with Unreal Engine 5 leveraging ONNX Runtime.
hamish-milne/FbxWriter
An FBX reader and writer for .NET
JKAnderson/SoulsFormats
A .NET library for reading and writing FromSoftware file formats.
erincatto/solver2d
A project for testing rigid body solver algorithms
pau1o-hs/Learned-Motion-Matching
A neural-network-based generative model for video-game characters animations
mfactory-lab/sv-manager
Solana Validator Manager
UkooLabs/FBXSharpie
FBX reader and writer for .NET
mamemame360/AnimMirroring
Pose Mirroring AnimNode for UE4.
JohnnyTurbo/TurbosGameOfLife
Turbo's Game of Life, based off Conway's Game of life. Developed using Unity's Entity Component System (ECS).
RohitKotiveetil/UnrealEngine--PatrolMovementSystems
A blueprint template for adding basic patrol movement capabilities to AI characters in Unreal Engine.
DidacRomero/Fog-of-War
Hi! Thank you for coming! Here you'll learn about Fog of War, its origins its uses and how to implement it. The code implementation that is explained in-depth will be centered in creating a tile based Fog Of War in SDL using C++
turnyay/raydium-compound
Script to compound Raydium Fusion pools
pointlesspun/TopDownShooter
Simple 2D shooter game in Unity.
AhmedMoharam/UE4-CharacterMovement
Unreal Project aims to implement a basic third person character movement component as we see it in AAA games