tangziwen's Stars
microsoft/MS-DOS
The original sources of MS-DOS 1.25, 2.0, and 4.0 for reference purposes
simdjson/simdjson
Parsing gigabytes of JSON per second : used by Facebook/Meta Velox, the Node.js runtime, ClickHouse, WatermelonDB, Apache Doris, Milvus, StarRocks
lucasg/Dependencies
A rewrite of the old legacy software "depends.exe" in C# for Windows devs to troubleshoot dll load dependencies issues.
godotengine/awesome-godot
A curated list of free/libre plugins, scripts and add-ons for Godot
zeux/meshoptimizer
Mesh optimization library that makes meshes smaller and faster to render
Gforcex/OpenGraphic
Graphic Engine & Game Engine lists
knightcrawler25/GLSL-PathTracer
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
sheredom/utf8.h
📚 single header utf8 string functions for C and C++
aras-p/glsl-optimizer
GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.
alibaba/yalantinglibs
A collection of modern C++ libraries, include coro_rpc, struct_pack, struct_json, struct_xml, struct_pb, easylog, async_simple
BalazsJako/ImGuiColorTextEdit
Colorizing text editor for ImGui
Nadrin/PBR
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
GPSnoopy/RayTracingInVulkan
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
SaschaWillems/Vulkan-glTF-PBR
Physical based rendering with Vulkan using glTF 2.0 models
PacktPublishing/Vulkan-Cookbook
Code repository for Vulkan Cookbook by Packt
Spuckwaffel/UEDumper
The most powerful Unreal Engine Dumper and Editor for UE 4.19 - 5.3
Raikiri/LegitEngine
A rendergraph-based graphical framework for Vulkan
simco50/D3D12_Research
Personal hobby project to experiment with various rendering techniques.
Pikachuxxxx/Razix
High Performance Game Engine for Production Pipeline
redorav/public_source_engines
Game Engines with Source: Learning from the best
JoeStrout/miniscript
source code of both C# and C++ implementations of the MiniScript scripting language
sergeneren/Volumetric-Path-Tracer
:cloud: Volumetric path tracer using cuda
flwmxd/LuxGI
Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )
donaldwuid/unreal_source_explained
Unreal source explained, based on profilers.
JeanPhilippeKernel/RendererEngine
3D Renderer Engine builds with Vulkan and C++ 20
SteamDatabase/FileDetectionRuleSets
🔎 Rules to detect game engines and other technologies based on Steam depot file lists
nickgildea/leven
Complete source for my experimental voxel engine
EasyVulkan/EasyVulkan.github.io
Vulkan中文教程 | Vulkan Chinese Tutorial
gameknife/gkNextRenderer
A Modern gkRenderer
lifangjie/HDRPVirtualTexture
Implementing Adaptive Virtual Texture in HDRP