Issues
- 1
- 1
You can put the small container and ruined container in each other (they both disappear)
#64 opened by eriktorbjorn - 0
END-GAME uses a hard-coded 75 moves when calculating casualties, but should perhaps use RTD-KILLS instead?
#72 opened by eriktorbjorn - 0
Missing space in ALL-DEAD
#71 opened by eriktorbjorn - 0
- 0
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A robot who's following another robot will continue doing so even if getting killed
#68 opened by eriktorbjorn - 1
You can steal the tool bag from the humans with "REPLACE" without them noticing
#34 opened by eriktorbjorn - 0
The "(removing it first)" message for worn objects in V-DROP isn't ever printed
#67 opened by eriktorbjorn - 0
- 0
If you steal the toolback, run away and then give it back, the humans may fall asleep outside the sleep area
#65 opened by eriktorbjorn - 0
- 0
CHIPFILTER-FCN checks for the wrong chip
#62 opened by eriktorbjorn - 0
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- 2
Opening Iris after repairing her prints double message (because of ZILCH/ZILF difference?)
#36 opened by eriktorbjorn - 0
CABLECOUNT counts every object as a cable
#59 opened by eriktorbjorn - 0
Wrong message when arriving at a destination
#58 opened by eriktorbjorn - 0
Missing CR in V-MOVE-ROBOT-TO-LOC
#57 opened by eriktorbjorn - 0
Water, Minerals and Lighting go back to normal for one turn after I-TREMOR2
#56 opened by eriktorbjorn - 0
- 0
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- 1
You can't take object from TOPSHELF without using the wedge, but you can replace them
#52 opened by eriktorbjorn - 0
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- 1
- 1
- 2
"INVENTORY" doesn't work inside the car
#42 opened by eriktorbjorn - 0
You can't put object on TOPSHELF unless you're on the wedge, but you can put object in it
#47 opened by eriktorbjorn - 0
Misleading description about the car
#45 opened by eriktorbjorn - 0
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- 0
Bad message if Auda opens a container with only objects she can't see inside
#37 opened by eriktorbjorn - 0
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V-GET-OFF assumes, but doesn't actually check, that it's the wedge you want to get down from
#38 opened by eriktorbjorn - 0
- 0
"FIND <object>" should distinguish between containers that do or don't have SURFACEBIT
#33 opened by eriktorbjorn - 0
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"FIND <object>" finds some special objects that "EXAMINE <object>" explicitly excludes
#31 opened by eriktorbjorn - 0
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You can enter advanced or configuration mode on the second turn of the game, not just the first
#27 opened by eriktorbjorn - 1
You can enter impossible mode several times
#26 opened by eriktorbjorn - 0
TAB in text
#25 opened by eriktorbjorn - 0
SOCKET1 and SOCKET2 were probably meant to have the same "touch" message for Poet
#24 opened by eriktorbjorn - 0