thekiwicoder0's Stars
bevyengine/bevy
A refreshingly simple data-driven game engine built in Rust
llvm/llvm-project
The LLVM Project is a collection of modular and reusable compiler and toolchain technologies.
ttroy50/cmake-examples
Useful CMake Examples
o3de/o3de
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
KhronosGroup/glTF
glTF – Runtime 3D Asset Delivery
jef/streetmerchant
🤖 The world's easiest, most powerful stock checker
Siccity/xNode
Unity Node Editor: Lets you view and edit node graphs inside Unity
pond3r/ggpo
Good Game, Peace Out Rollback Network SDK
Unity-Technologies/com.unity.netcode.gameobjects
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
sturdyspoon/unity-movement-ai
A Unity library for common movement AI
blackears/cyclopsLevelBuilder
A Godot plugin to let you block in levels inside the Godot editor.
Unity-Technologies/AssetGraph
Visual Workflow Automation Tool for Unity.
EdyJ/blender-to-unity-fbx-exporter
FBX exporter addon for Blender compatible with Unity's coordinate and scaling system.
dotnet/ClangSharp
Clang bindings for .NET written in C#
tranek/GASShooter
Advanced FPS/TPS Sample Project for Unreal Engine 4's GameplayAbilitySystem plugin
sjai013/unity-gameplay-ability-system
A unified framework for implementing ability systems in Unity
Pjbomb2/TrueTrace-Unity-Pathtracer
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
banach-space/clang-tutor
A collection of out-of-tree Clang plugins for teaching and learning
Phong13/BulletSharpUnity3d
A fork of the BulletSharp project to make the Bullet Physics Engine usable from C# code in Unity3d
Unity-Technologies/animation-jobs-samples
Code samples using the animation C# jobs feature.
Caphyon/clang-power-tools
Bringing clang-tidy magic to Visual Studio C++ developers.
Unity-Technologies/Megacity-2019
Megacity is a sample showcasing streaming a large scale environment. It also contains an action-packed, multiplayer shooter mode. It leverages the power of Netcode for Entities for an immersive, multiplayer experience that can support 64+ players simultaneously.
Unity-Technologies/Classic-Sponza
Unity remaster of the classic Sponza scene.
naelstrof/SkinnedMeshDecals
An example of rendering decals on SkinnedMesh Renderers in Unity.
JonasMolgaard/UBIKSolver
Upper Body IK is an implementation inspired by Mathias Parger's Master thesis.
h33p/UNet-Controller
A CharacterController based controller for Unity's new Networking system
jvolker/miq-nz-booking-tools
Tools to help booking a spot in New Zealand Managed Isolation and Quarantine. Automatically refreshes, checks and fills forms in the website to find and book the rare spots.
orfeasel/BotArena
AI Team Deathmatch
simdjson/experimental_json_builder
Experimental JSON builder based on C++ reflection
Likkkez/RootMotion
Rootmotion for Blender. Transfer movement from feet to root bone and then from root bone to the object itself! Works with FBX exporter.