thepaladon
Game dev studying at Breda University of Applied Sciences. Specializing in Computer Graphics
Breda, NL
thepaladon's Stars
EbookFoundation/free-programming-books
:books: Freely available programming books
codecrafters-io/build-your-own-x
Master programming by recreating your favorite technologies from scratch.
lencx/ChatGPT
đź”® ChatGPT Desktop Application (Mac, Windows and Linux)
zeux/meshoptimizer
Mesh optimization library that makes meshes smaller and faster to render
bshoshany/thread-pool
BS::thread_pool: a fast, lightweight, and easy-to-use C++17 thread pool library
Activision/caldera
Caldera data set from Call of Duty®: Warzone™
prographon/graphics-developer-roadmap
roadmap to becoming a graphics developer
sebbbi/perftest
GPU texture/buffer performance tester
BredaUniversityGames/DXX-Raytracer
DXX Raytracer is a fork of the DXX Retro project for Windows. DXX Raytracer uses modern raytracing techniques to update the graphics of the beloved retro game known as Descent.
electronicarts/fastnoise
Filter-adapted Spatiotemporal Sampling for Real-Time Rendering
merpheus-dev/SnowShaderGraph
Snow deformation shader with shadergraph URP/HDRP
Traverse-Research/opensource-ecosystem
Open-source tracking repository for Traverse Research
BredaUniversityGames/blib
BUAS lib
WhatevvsDev/Phantasma
My repository for my Phantasma Pathtracer built along with the Advanced Graphics Masterclass at BUas, given by Jacco Bikker.
stefanpgd/Academia
Path Tracer built alongside the 'Advanced Graphics' masterclass
jbikker/tmpl8rt_IGAD
Advanced Graphics Masterclass template
stefanpgd/TinyPBR
A small renderer that is able to load in a (single) chosen model and uses a PBR pipeline to present it.
Dyronix/cpp-template
A template repository to start a new project
Dyronix/cpp-template-small
A template repository to start a new project
LucvanDijk2001/Slime-mould-simulation-2.0
Improved version of the slime mould simulation