tzdimi's Stars
catchorg/Catch2
A modern, C++-native, test framework for unit-tests, TDD and BDD - using C++14, C++17 and later (C++11 support is in v2.x branch, and C++03 on the Catch1.x branch)
cameron314/concurrentqueue
A fast multi-producer, multi-consumer lock-free concurrent queue for C++11
Immediate-Mode-UI/Nuklear
A single-header ANSI C immediate mode cross-platform GUI library
jrouwe/JoltPhysics
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
mikke89/RmlUi
RmlUi - The HTML/CSS User Interface library evolved
GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
Easy to integrate Vulkan memory allocation library
RenderKit/embree
Embree ray tracing kernels repository.
GameTechDev/PresentMon
Capture and analyze the high-level performance characteristics of graphics applications on Windows.
GPUOpen-Tools/compressonator
Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs
juliettef/IconFontCppHeaders
C and C++ headers, C# and Python classes, Rust files and Go package for icon fonts Font Awesome, Fork Awesome, Google Material Design icons and symbols, Pictogrammers Material Design icons, Kenney game icons, Fontaudio, Codicons and Lucide.
David-DiGioia/vulkan-diagrams
Diagrams showing relationships between Vulkan objects and how they're used.
ellioman/Indirect-Rendering-With-Compute-Shaders
An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion culling and LOD'ing.
KTStephano/StratusGFX
Realtime 3D rendering engine
Bananymous/banan-os
Mirror of banan-os, my hobby operating system
milkru/vulkanizer
Advanced Vulkan rendering engine prototype
intel/compile-time-init-build
C++ library for composing modular firmware at compile-time.
gabyx/ApproxMVBB
Fast algorithms to compute an approximation of the minimal volume oriented bounding box of a point cloud in 3D.
GPUOpen-Tools/radeon_gpu_profiler
Radeon GPU Profiler (RGP) is a tool from AMD that allows for deep inspection of GPU workloads.
qlibs/reflect
C++20 Static Reflection library
GPUOpen-LibrariesAndSDKs/RenderPipelineShaders
Render Pipeline Shaders SDK
GPUOpen-Tools/gpu_performance_api
GPU Performance API for AMD GPUs
hlavacs/ViennaGameJobSystem
A job system for game engines
qlibs/mph
C++20 [Minimal] Static Perfect Hash library
sydneyzh/gpu_occlusion_culling_vk
GPU occlusion culling using compute shader with Vulkan
MircoWerner/VkRadixSort
GPU Radix Sort implemented in Vulkan and GLSL.
MircoWerner/VkLBVH
GPU LBVH builder implemented in Vulkan and GLSL.
Ipotrick/Sandbox
Toy Renderer to play around with gp techniques
GPUOpen-Drivers/AMD-Gfx-Drivers
Forum for AMD OpenGL and Vulkan graphics drivers
mikke89/RmlUiDoc
RmlUi Documentation
emersion/learning-modern-3d-graphics-programming
Learning Modern 3D Graphics Programming (© 2012 Jason L. McKesson)