uhlik/bpy

GPUShader.uniform_float: uniform alpha_radius not found

fishbotics opened this issue · 2 comments

Hi,

I'm using the Pointcloud rendering tool and I keep seeing this error when I hit render that says GPUShader.uniform_float: uniform alpha_radius not found. I am using Blender 3--could that be the issue?

Thanks!

Here is an example file (I had to zip it for Github to accept it
full_view.zip
)

uhlik commented

hi, pcv 2.0 is compatible with blender 3.0, pcv 0.9 here is fully compatible with blender 2.81 and up to 2.83 kinda works with incorrect colors