unity3d-jp/MeshSync

RizomUV pipeline ??

davoodkharmanzar opened this issue · 1 comments

it would be great if be able to transfer selected scene object mesh from unity to RizomUV to build primary uv or lightmapping uv :]

something like as RizomUV bridges ...

thanks a lot.

Closing due to being duplicate with
Unity-Technologies/MeshSyncDCCPlugins#97