vikasyadav-github's Stars
ariya/phantomjs
Scriptable Headless Browser
bulletphysics/bullet3
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
mathjax/MathJax
Beautiful and accessible math in all browsers
ValveSoftware/GameNetworkingSockets
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
Unity-Technologies/EntityComponentSystemSamples
colyseus/colyseus
⚔ Multiplayer Framework for Node.js
jasonkuhrt/graphql-request
Minimal GraphQL client
Unity-Technologies/FPSSample
A first person multiplayer shooter example project in Unity
NVIDIAGameWorks/PhysX
NVIDIA PhysX SDK
smallnest/1m-go-tcp-server
benchmarks for implementation of servers which support 1 million connections
smallnest/C1000K-Servers
:zap: High performance websocket servers implemented by Spray-can, Netty, undertow, jetty, Vert.x, Grizzly, node.js and Go. It supports 1,200,000 active websocket connections
Unity-Technologies/DOTSSample
A third person, multiplayer sample project. Built with Unity and using the new Data Oriented Tech Stack (DOTS).
emeraldsanto/react-native-encrypted-storage
React Native wrapper around EncryptedSharedPreferences and Keychain to provide a secure alternative to Async Storage.
Phong13/BulletSharpUnity3d
A fork of the BulletSharp project to make the Bullet Physics Engine usable from C# code in Unity3d
Kimbatt/unity-deterministic-physics
Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats
Verasl/BoatAttack
Demo Project using the Universal RP from Unity3D
getnamo/UDP-Unreal
Convenience UDP wrapper for the Unreal Engine.
heroiclabs/nakama-unreal
Unreal client for Nakama server.
abdoutech19/shop-app
A shopping mobile application made with react native for Android.
ShaMan123/react-native-math-view
Math view for react native! No WebView!
Matheus28/ws28
C++17 WebSocket server library (uses libuv)
guadabernal/Avalanche
Autonomous 6WD off-road survillance vehicle
vikasyadav-github/1m-go-tcp-server
benchmarks for implementation of servers which support 1 million connections
vikasyadav-github/BoatAttack
Demo Project using the Universal RP from Unity3D
vikasyadav-github/BulletSharpUnity3d
A fork of the BulletSharp project to make the Bullet Physics Engine usable from C# code in Unity3d
vikasyadav-github/C1000K-Servers
:zap: High performance websocket servers implemented by Spray-can, Netty, undertow, jetty, Vert.x, Grizzly, node.js and Go. It supports 1,200,000 active websocket connections
vikasyadav-github/DOTSSample
A third person, multiplayer sample project. Built with Unity and using the new Data Oriented Tech Stack (DOTS).
vikasyadav-github/FPSSample
A first person multiplayer shooter example project in Unity
vikasyadav-github/GameNetworkingSockets
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
vikasyadav-github/resolv
A Simple 2D Golang collision detection and resolution library for games