Pinned Repositories
AdventOfCode-2019
My solutions for the 2019 Advent Of Code challenge
Flocking
A simple flocking system for Nuke 6.3 particles.
minipbrt
A simple and fast parser for PBRT v3 files
miniply
A fast and easy-to-use PLY parsing library in a single c++11 header and cpp file
NukeFaceDetect
A face detection plugin for Nuke v5.1, using OpenCV
OBJViewer
A 3D viewer for Wavefront .obj files
pbrt-parsing-perf
Performance comparisons of PBRT parsers
ply-parsing-perf
Performance comparisons of PLY parsers
Shadertron
Run, record and edit ShaderToy shaders without a web browser or internet connection.
VGL
Vil's Graphics Library
vilya's Repositories
vilya/miniply
A fast and easy-to-use PLY parsing library in a single c++11 header and cpp file
vilya/minipbrt
A simple and fast parser for PBRT v3 files
vilya/NukeFaceDetect
A face detection plugin for Nuke v5.1, using OpenCV
vilya/Shadertron
Run, record and edit ShaderToy shaders without a web browser or internet connection.
vilya/ply-parsing-perf
Performance comparisons of PLY parsers
vilya/Flocking
A simple flocking system for Nuke 6.3 particles.
vilya/OBJViewer
A 3D viewer for Wavefront .obj files
vilya/VGL
Vil's Graphics Library
vilya/AdventOfCode-2019
My solutions for the 2019 Advent Of Code challenge
vilya/pbrt-parsing-perf
Performance comparisons of PBRT parsers
vilya/FetchDeps
A simple way to handle platform-specific dependencies inside git, hg, et al.
vilya/newfiles
Script which regenerates QtCreator project files after changes outside the IDE.
vilya/ProjectTethys
My entry for Ludum Dare 29. The theme is "beneath the surface".
vilya/SchroedingersCat
Schroedingers Cat: The Game. This was my unofficial game for Ludum Dare #22.
vilya/SolarSailor
My entry for Ludum Dare #23
vilya/WebDraw
Learning WebGL...
vilya/WebGLExperiments
A dumping ground for my various experiments with WebGL and Javascript
vilya/AdventOfCode-2018
My solutions for the 2018 Advent of Code challenge.
vilya/cgltf
Single-file glTF 2.0 loader and writer written in C99
vilya/CocoaOpenGL-Swift
A simple example of using Swift to create an OpenGL application for macOS, iOS, and tvOS.
vilya/depexplorer
An interactive command line tool to explore c++ module dependencies
vilya/DungeonRunner
My entry for Ludum Dare 26
vilya/Hailstones
My entry for the Intel Threading Challenge, phase 2 problem 2
vilya/imgui
Dear ImGui: Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies
vilya/Invaders
My entry for Ludum Dare #24
vilya/LD27
My entry for Ludum Dare 27
vilya/LudumEngine
A javscript library aimed at making small Ludum Dare style games as easy to implement as possible.
vilya/MaximalPath
My entry for the Intel Threading Challenge, P2:A4
vilya/PaiGowPoker
My entry for the Intel Threading Challenge, Phase 2, Problem 3