vilya's Stars
CompVis/stable-diffusion
A latent text-to-image diffusion model
zylon-ai/private-gpt
Interact with your documents using the power of GPT, 100% privately, no data leaks
ssloy/tinyrenderer
A brief computer graphics / rendering course
phoboslab/qoi
The “Quite OK Image Format” for fast, lossless image compression
jrouwe/JoltPhysics
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
princeton-vl/infinigen
Infinite Photorealistic Worlds using Procedural Generation
dreamworksanimation/openmoonray
MoonRay is DreamWorks’ open-source, award-winning, state-of-the-art production MCRT renderer.
luau-lang/luau
A fast, small, safe, gradually typed embeddable scripting language derived from Lua
tooll3/t3
Tooll 3 is an open source software to create realtime motion graphics.
patriciogonzalezvivo/lygia
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
KhronosGroup/SPIRV-Cross
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
jpcy/xatlas
Mesh parameterization / UV unwrapping library
mlabbe/nativefiledialog
A tiny, neat C library that portably invokes native file open and save dialogs.
spencertipping/jit-tutorial
How to write a very simple JIT compiler
sheredom/utf8.h
📚 single header utf8 string functions for C and C++
tsherif/space-shooter.c
A cross-platform, top-down 2D space shooter written in C using only platform libraries.
AcademySoftwareFoundation/OpenRV
Open source version of RV, the Sci-Tech award-winning media review and playback software.
Autodesk/Aurora
Real-time GPU path tracing with an OpenUSD Hydra render delegate
DQLin/ReSTIR_PT
Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"
alaingalvan/CrossShader
⚔️ A tool for cross compiling shaders. Convert between GLSL, HLSL, Metal Shader Language, or older versions of GLSL.
Autodesk/animx
A project to make it easier for people to use Maya animation in their tools and pipelines.
ConspiracyHu/apEx-public
Source code release for the apEx demotool, actively used for releases between 2014 and 2023
facebookincubator/dispenso
The project provides high-performance concurrency, enabling highly parallel computation.
tysonbrochu/eltopo
abolz/Drachennest
Different algorithms for converting binary to decimal floating-point numbers
schuttejoe/Selas
Offline renderer used for my blog posts
wdas/ptexutils
open source Ptex utilities (e.g. texture transfer)
vilya/miniply
A fast and easy-to-use PLY parsing library in a single c++11 header and cpp file
Immersive-Foundation/IMM
Immersive IMM Format and Player
shadeops/pbrt-v4-volumes
Various Volume Renders / Scenes for pbrt-v4