w23/xash3d-fwgs
Vulkan Ray Tracing fork of Xash3D FWGS engine. Intended to be merged into master at some point in the future.
C
Issues
- 0
Add validation-based tests
#741 opened by w23 - 1
Sparkle over alpha_test geometry
#738 opened by 0x4E69676874466F78 - 2
Broken (zero) normals for some studio models
#731 opened by w23 - 3
- 1
- 3
Validation failure at startup
#723 opened by w23 - 1
Update brdf.h
#662 opened by 0x4E69676874466F78 - 8
Be more newcomer/dev-friendly
#709 opened by nilsonragee - 33
full screen <=> windowed do it ten times, crash-freeze
#676 opened by ils8 - 3
- 0
skybox for rasterization
#732 opened by 0x4E69676874466F78 - 0
Holes in geometry
#729 opened by w23 - 7
- 0
- 4
Vsync modes (`vk_vsync`)
#728 opened by 0x4E69676874466F78 - 0
- 1
Reset temporal denoiser state on significant changes
#661 opened by w23 - 0
- 2
Regression testing for rendering
#660 opened by w23 - 0
Integrate render tests into CI checks
#725 opened by w23 - 3
- 0
Support old blend modes for compatibility (rendermodes) and particles status
#668 opened by 0x4E69676874466F78 - 2
Smooth blending for all particles
#722 opened by 0x4E69676874466F78 - 1
Traditional render tries to load bluenoise
#710 opened by 0x4E69676874466F78 - 1
Different index of random tiling textures between rasterizaion and ray tracing modes
#703 opened by 0x4E69676874466F78 - 1
Skybox stuff
#677 opened by 0x4E69676874466F78 - 1
Optimize skybox loading
#706 opened by w23 - 1
- 20
Warning for 32bit builds (not supported)
#670 opened by ertup0 - 2
More precise control over logs verbosity at startup
#691 opened by w23 - 0
On rasterization sprites gets from PBR
#695 opened by 0x4E69676874466F78 - 6
- 1
Broken transparency on c2a4f
#700 opened by 0x4E69676874466F78 - 1
PBR textures are not applied for 2D layer
#696 opened by 0x4E69676874466F78 - 14
Some point light (like light_environment) are lost after ran out of light slots
#680 opened by 0x4E69676874466F78 - 0
vk:tex:blue noise
#702 opened by ils8 - 1
`_xvk_smoothing_excluded` after `_xvk_smooth_entire_model` doesn't work
#697 opened by 0x4E69676874466F78 - 0
Change rendermode for sprite
#694 opened by 0x4E69676874466F78 - 0
Debug mode for rendermodes
#693 opened by 0x4E69676874466F78 - 0
ran out of lights slots (c1a4g)
#688 opened by 0x4E69676874466F78 - 0
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- 0
- 0
- 1
- 2
- 0
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_xvk_map_material broken
#669 opened by 0x4E69676874466F78 - 5
- 0