wivl's Stars
ocornut/imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
ZuodaoTech/everyone-can-use-english
人人都能用英语
geektutu/7days-golang
7 days golang programs from scratch (web framework Gee, distributed cache GeeCache, object relational mapping ORM framework GeeORM, rpc framework GeeRPC etc) 7天用Go动手写/从零实现系列
jaakkopasanen/AutoEq
Automatic headphone equalization from frequency responses
MatsuriDayo/NekoBoxForAndroid
NekoBox for Android / sing-box / universal proxy toolchain for Android
it-ebooks-0/geektime-books
:books: 极客时间电子书
mehdihadeli/awesome-software-architecture
🚀 A curated list of awesome articles, videos, and other resources to learn and practice software architecture, patterns, and principles.
ConfettiFX/The-Forge
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
yzhu798/CodingInterviewsNotes
涵盖C++ Primer 5th、 effective C++ 、 STL api和demos C++ 基础知识与理论、 智能指针、C++11、 Git教程 Linux命令 Unix操作系统(进程、线程、内存管理、信号)计算机网络、 数据结构(排序、查找)、数据库、、C++对象模型、 设计模式、算法(《剑指offer》、leetcode、lintcode、hihocoder、《王道程序员求职宝典》)、面试题、嵌入式相关等
Unity-Technologies/UniversalRenderingExamples
This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options.
SlightlyMad/VolumetricLights
Volumetric Lights for Unity
AcademySoftwareFoundation/MaterialX
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
keijiro/Voxelman
Unity DOTS/ECS example
WTFAcademy/WTF-zk
零知识证明入门教程。Comprehensive Zero-Knowledge Proofs Tutorial. #zk #WIP
ChiliMilk/URP_Toon
A Toon Shader in Unity Universal Render Pipeline.
adrian-miasik/unity-shaders
A bunch of shader examples created in Unity (ShaderGraph & Built-in) 🧙✨
danielshervheim/unity-stylized-water
A stylized water shader (and material presets) for Unity.
MethanePowered/MethaneKit
🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan
phi-lira/UniversalShaderExamples
Sand box project containing example shaders and assets compatible with Unity Universal Render Pipeline.
vector-of-bool/cmrc
A Resource Compiler in a Single CMake Script
steaklive/EveryRay-Rendering-Engine
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
nvpro-samples/vk_raytrace
Ray tracing glTF scene with Vulkan
AcademySoftwareFoundation/OpenPBR
Specification and reference implementation for the OpenPBR Surface shading model
MetaZhi/unity-learning-path
Unity最佳学习路径、教程推荐
Zhouchaowen/golang-tutorial
Golang learning record
TomClabault/HIPRT-Path-Tracer
Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer
Appidid/ID
最新苹果Appid美区ios共享账号及密码;Shadowrocket小火箭;Quantumult X 圈x
GarrettGunnell/Disney-PBR
An implementation of Disney's principled BRDF
Mythos-404/xmake.nvim
The xmake plugin for neovim provides a ui interface that allows you to configure xmake more efficiently.
FrMarchand/pbr-material-viewer
A simple PBR/IBL material viewer with drag and drop functionality written in C++/OpenGL