wyzwzz's Stars
slab/quill
Quill is a modern WYSIWYG editor built for compatibility and extensibility
isocpp/CppCoreGuidelines
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
AlDanial/cloc
cloc counts blank lines, comment lines, and physical lines of source code in many programming languages.
RealKai42/qwerty-learner
为键盘工作者设计的单词记忆与英语肌肉记忆锻炼软件 / Words learning and English muscle memory training software designed for keyboard workers
ValveSoftware/GameNetworkingSockets
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
o3de/o3de
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
microsoft/GSL
Guidelines Support Library
godotengine/godot-demo-projects
Demonstration and Template Projects
pengsida/learning_research
本人的科研经验
ejoy/ant
Ant game engine
rxyhn/yoru
夜 - Yoru | Aesthetic and Beautiful Awesome Environment :first_quarter_moon:
lewissbaker/cppcoro
A library of C++ coroutine abstractions for the coroutines TS
facebook/igl
Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal and Vulkan).
google/marl
A hybrid thread / fiber task scheduler written in C++ 11
vsg-dev/VulkanSceneGraph
Vulkan & C++17 based Scene Graph Project
Tessil/robin-map
C++ implementation of a fast hash map and hash set using robin hood hashing
RichieSams/FiberTaskingLib
A library for enabling task-based multi-threading. It allows execution of task graphs with arbitrary dependencies.
Apress/Ray-Tracing-Gems-II
Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and Ingo Wald
GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator
Easy to integrate memory allocation library for Direct3D 12
SakuraEngine/SakuraEngine
为高性能而生的游戏运行时与工具箱
acdemiralp/fg
Rendering abstraction which describes a frame as a directed acyclic graph of render tasks and resources.
NVIDIAGameWorks/RayTracingDenoiser
NVIDIA Ray Tracing Denoiser
TechMiZ/ToonShadingCollection
Toon Shading Collection (for Character) 角色卡通渲染效果分析收集/速查手册/小百科
AshenvaleZX/ZXEngine
C++ game engine project, for learning, practice and experiment.
Italink/ModernGraphicsEngineGuide
现代图形引擎入门指南
What-a-stupid-username/MRPNN
A Neural Volumetric Renderer
XJTU-Graphics/dandelion
A light-weight graphics experiment framework for educational usage.
NVlabs/conditional-restir-prototype
phys-sim-book/phys-sim-book.github.io
A free online book on the theory and algorithms of physics-based simulations. To make a contribution, please submit pull requests on the mdbook-src repository (not this one), or directly contact the authors.
krzysztofmarecki/JobSystem
Fiber based job system