Issues
- 0
- 0
Patch for /glMatrix.js
#64 opened by GoogleCodeExporter - 2
mat3.toMat4 not working properly
#61 opened by GoogleCodeExporter - 0
- 2
Patch for /glMatrix.js
#59 opened by GoogleCodeExporter - 3
- 2
Patch for /glMatrix.js
#58 opened by GoogleCodeExporter - 1
Matrix element order in quat4.toMat3
#56 opened by GoogleCodeExporter - 3
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- 0
Change the processing order of arguments in the direction() function
#53 opened by GoogleCodeExporter - 1
quat4.slerp is broken
#54 opened by GoogleCodeExporter - 0
- 2
.str() issue... you are not printing what you think you want to print.
#50 opened by GoogleCodeExporter - 2
lookat Function
#51 opened by GoogleCodeExporter - 2
quat4.inverse
#49 opened by GoogleCodeExporter - 1
multiply matrix by scalar
#47 opened by GoogleCodeExporter - 6
Include vec4 math.
#48 opened by GoogleCodeExporter - 3
Incorrect Comment
#45 opened by GoogleCodeExporter - 1
Tiny syntax fixes
#46 opened by GoogleCodeExporter - 1
Patch for /glMatrix.js for issue 39
#44 opened by GoogleCodeExporter - 1
- 1
- 1
- 3
too many assignments in mat3.create
#39 opened by GoogleCodeExporter - 0
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Some additions
#37 opened by GoogleCodeExporter - 4
More benchmarks
#38 opened by GoogleCodeExporter - 1
- 2
There is no transpose for mat3
#36 opened by GoogleCodeExporter - 6
- 3
mat4.multiplyVec4 is wrong
#33 opened by GoogleCodeExporter - 3
slerp e lerp
#32 opened by GoogleCodeExporter - 2
mat4.ortho is upside down
#30 opened by GoogleCodeExporter - 1
type vec4 not defined
#31 opened by GoogleCodeExporter - 4
mat4.scale + mat4.inverse
#29 opened by GoogleCodeExporter - 8
dup matrix
#28 opened by GoogleCodeExporter - 2
Don't return dest
#27 opened by GoogleCodeExporter - 6
api name change suggestion
#26 opened by GoogleCodeExporter - 2
mat4.lookat bug
#24 opened by GoogleCodeExporter - 2
- 5
unit testing
#23 opened by GoogleCodeExporter - 1
Unproject
#21 opened by GoogleCodeExporter - 1
Change the function names to <object><name> instead of <object>.<name>
#22 opened by GoogleCodeExporter - 4
- 2
Revert == 0 to ! optimization
#19 opened by GoogleCodeExporter - 1
Rotate(x,y,z)
#20 opened by GoogleCodeExporter - 4
- 4
Change q[x] = -q[x] to *= -1
#16 opened by GoogleCodeExporter - 3
Inline dests in mat4.lookAt
#15 opened by GoogleCodeExporter